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  1. #11
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Duelle View Post
    You mean something that temporarily removes the main tank from the fight? It might be a good way to encourage 2 tank strategies.
    Something like that but not permanently. my though was:
    Tank gets initial hate. Lets say 200 Hate (Theoretical numbers just for illustration.)
    Boss does Temp Hate cancel: Tank 0 hate
    DD has 180 hate.
    Boss takes 2 or 3 swings at DD.
    Boss Temp hate cancel wears off
    Tank has 200 hate.
    Boss runs after Tank again. (assuming DD didnt add more hate then tank had originally)

    Temp hate loss. Then its up to how they want it to work if the Tank has no chance to build additional hate. Or if whatever he puts on during that time adds to the past total. I think it would be a positive to allow the tank to add more hate while the "cancel" is active. It will keep people on the toes, but keep repeatitive hate resets from being rediculas since its not a complete hate wipe.

    I think something like this could work to bring a second tank into fights and/or allow skilled groups who are good at managing their hate to bring one tank and add extra total damage.

    While i don't mind 2 tank or 1 tank dungeons i'd much prefer Hate resets to allow the interchanging of both when possible. We already seem to have some Job specific dungeons, it would be a step in the right direction in my opinion to help allow some ability for groups to vary depending on who is available when possible. Hate mechanics can help or hurt such options depending on how and when they work.
    (1)
    Last edited by Viritess; 08-04-2012 at 08:24 PM.