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  1. #51
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Chardrizard View Post
    There are like 3 total NM that uses hate resets.
    Coincounter
    Manipulated Eye/Manipulated Ogre
    Einstien Wyrmblood
    Magitek Vanguard (Careless Whispers, Deus Ex Machina, Shadow of the Raven)
    Magitek Vanguard F-1 (United We Stand)
    Great Buffalo
    Bardi
    Unknown Soldier
    Great Elm
    Golem
    Whiskerwall Kupdi Koop/Good King Moggle Mog XII

    Just the ones I could think of off the top of my head. I'm not saying ALL of these are bad uses, but only a few of them actually add to the quality of the battle.
    (5)

  2. #52
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    I'm all for it if it's used with moderation (right now, I feel it is). Otherwise battles will always be formatted and free from ever having to adapt or improvise. The whole experience would be much too smooth, uniform and actually somewhat repetitive without a few "OHSHI--"' moments. I find these enjoyable and especially rewarding when you actually manage to show some skill and pull through in one piece.
    (2)

  3. #53
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I'm not sure the complains sit solely on Hate resets are no good cause the boss leaves the tank here and there, its the mechanics of the hate reset coupled with how tank skills work and how tanks/WHMs/DDs build hate coupled that makes it even more annoying.

    If a boss is gonna hissyfit rage around for a bit and start kicking the WHM, when the boss' hissy fit is over, it should remember who had/has the most hate instead of clean whiping the hate and giving Latency, Lagged casting of heals and hate gain cooldowns cause he did it 3 times in a row from blowing away the party.

    Hate is a numerical representation of the most threatening person to the boss in the battle. Could call it Con artist mean face! If a boss goes berzerk and swings at anyone. when it comes down, it should be calm enough to remember the threatening guy
    (1)

  4. #54
    Player

    Join Date
    Sep 2011
    Posts
    289
    Lazy players don't like hate reset, If content really gets challenging and we need more then 1 tank per boss/fight then hate reset works fine and you can learn to balance the hate between the 2 main tanks. I imagine a boss that hits soo hard that the tank needs both divine veil and sentinel to survive. So the 20 seconds when 1 tank has both abilities on cooldown is when the 2nd tank steps up to #1 hate. Learning to balance hate with a 2nd tank is something I look forward too greatly.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  5. #55
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Tango View Post
    Lazy players don't like hate reset, If content really gets challenging and we need more then 1 tank per boss/fight then hate reset works fine and you can learn to balance the hate between the 2 main tanks. I imagine a boss that hits soo hard that the tank needs both divine veil and sentinel to survive. So the 20 seconds when 1 tank has both abilities on cooldown is when the 2nd tank steps up to #1 hate. Learning to balance hate with a 2nd tank is something I look forward too greatly.
    Tryed it on skirmish, made little to no difference.
    (1)

  6. #56
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    When it's used in nearly every fight, it's EXTREMELY annoying.
    (2)

  7. #57
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I love it! When ever I put Heavy on a mob who's enmity has been reset... I think to myself, "Boy I sure am clever." It makes me stop hating myself for about 10 seconds.
    (1)

  8. #58
    Player

    Join Date
    Sep 2011
    Posts
    289
    Why do ppl keep referencing skirmish as a measure for enmity reset? The only part that was difficult seemed to be the tree and that was just a keep on chugging type of encounter.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  9. #59
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    I would be fine with it if it werent for the fact that every mob that has hate reset also has the potential to wipe out the entire party with one AoE attack. Ifrit Extreme is probably my biggest pet peve with this right now. After crimson cyclone even if you get a running head start theres a decent chance he will land on a group of people and do either a swipe (if you are lucky) and potentially hit half the party for 1200ish damage, or if you are unlucky he will end up using incinerate immediately after landing. None of this would be an issue if we didn't have the crappy server lag that registers you 2 seconds behind where you actually are, but because of this it makes both of these attacks fairly difficult to evade and theres nothing you can really do about it except run and pray. What makes matters even worse is when he does multiple jumps in a row and all of the tanks hate gathering abilities are down from the first time he jumped and theres really nothing you can do but kite and hope to god you don't fall victim to the RNG when his next ability comes up.

    The bigger issue with the certain boss designs in this game though is the action rpgesque battle mechanics they have added where you have to dodge AoE spam when the server infrastructure is not optimized for that kind of gameplay.
    (0)
    Last edited by Req; 08-06-2012 at 11:59 PM.

  10. #60
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Tango View Post
    Why do ppl keep referencing skirmish as a measure for enmity reset? The only part that was difficult seemed to be the tree and that was just a keep on chugging type of encounter.
    Since for some people, it's the only things they can do. It naturally become a benchmark.

    and tree wasn't even difficult, the trick to fight the tree is not to stand at his rear because it will trigger backhand blow that does 3k damage. If people always stands on his side voila, even my mom on culinary 50 can tank this thing because side swipe only does 1.5k at most.
    (0)

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