hate reset wouldn't be and issue if people let the tank get hate when it happens, but people go ape shit and wont stop attacking for a second. lazy players not paying attention make it a pain.


hate reset wouldn't be and issue if people let the tank get hate when it happens, but people go ape shit and wont stop attacking for a second. lazy players not paying attention make it a pain.

I have nothing against the Enmity Resets used by bosses as a mechanic in the various encounters, I think it just spices things up and creates an extra layer of challenge and gameplay variety. But like so many others have said, there is a limit to how often that stuff should be used by the foe. Some of them don't even seem to have any sort of internal cooldown at all on their Enmity Reset abilities (Skirmish bosses comes to mind). Coincounter in Aurum Vale is an ok example of it being used somewhat well (though he too can have random moments of "Let's spam the Enmity Reset 4-5 times in a row").
As long as it's not so extremely over the top that a tank has little hope of maintaining the top enmity, I think it's fine. When you have to resort to kiting (Skirmish, Golem, and yes that works to an extent) to hold hate, it makes the encounter far less enjoyable and, at least to me, annoying. How should I build enmity when I can't even stop to perform some combos, which already involves moving around the boss for maximum effect. Even a Provoke/Flash can be enough for the foe to catch up and reset hate, and that's with a Heavy effect applied. Not my idea of fun when I am not able to maintain the enmity I've built up.
Off-topic-slightly-related; I also dislike unavoidable incoming hard damage, like Chimera's "Voice of the.." skills. You can avoid Breath skills just fine, but occasionally, Chimera has moments of "Let's spam 'Voice of the...' 4-5 times in a row, which the tank can do nothing reasonable about to avoid", which I find to be unfair(?). Once every so often, perfectly fine, but when they are "spammed" near the end of the fight, back to back, that's just annoying. Wish they'd add an internal table on the skills that the boss has, making it so they're only allowed to use them once every so often. E.g., "Oh, Chimera used Voice of the Ram 15 seconds ago? Ok, he can't use Voice of the Dragon just yet."—As it is, they seem to purely rely on (potential) cooldowns, but other than that, it's random what skill they use.
Last edited by Absconditus; 08-06-2012 at 01:38 AM. Reason: Slight text alterations and additions.


It can be out of laziness but its also the fact in AV you have to Speedrun through it. We had Coincounter use Animal Instinct 5 times in one fight, 3 times in a row. Even if you're paying attention you can't stop an insta-cast Thundara from going off.
Now for Skirmish, the Golem is annoying and the Treant is just..there's no word to describe how stupid that fight is. He's not hard at all, his mechanics are flat out stupid and built in a way to make it "hard" but its not, its simply dumb.
Coincounter and Buffalo have ok hate reset mechanics and atleast they're abilities you can be prepared for. The Paladin fight is annoying because of the randomness of it but you can get hate back easy. The Skirmish bosses completely wipe your hate and you have to run after them Voking/Flashing in hopes of even getting them back into the Yellow.
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I think hate reset ability when mobs use it is a very cheap gimmick used to attempt to create something hard.



I think SE could do way better at creating difficulty than relying on hate reset.
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I think hate resets are fine.
However, when every boss has a hate reset it sorta screams lazy development. To me anyways.


There are like 3 total NM that uses hate resets.

Personally i think that NM fights that use hate reset actions are a lot more fun. With an experienced group fights without hate reset usually tend to be very monotonic and even boring. Hate reset makes the fight a lot more interesting and requires more attention. On the other hand it IS harder in most cases if people just continue DDing blindly.
I dont mind it and yes it is annoying but players can learn to handle this type of stuff.



I'm just curious out of everyone here whos for hate resets how many your you play whm? & im not asking if you have it, im asking if you play it as a main during things that invole monsters with hate resets. on more than the once off
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