I..(Dare I say it?) Hate it, it gets tedious and annoying.



I..(Dare I say it?) Hate it, it gets tedious and annoying.


Iirc hate reset moves resets entire party's hate. Except great buffalo if you are not in his sonorous blast range, but it was tanaka's creation.


as a tank................i hate it so much, Today i built enough hate just to be reset not even the min i got it back, then it tanks so long to get back that hate, just to be reset again.
coincounter is a good mechanic fight, but the rest of hate reset needs to go.
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/nod , or make taunt works like other mmos.
Definitely agree that it's okay - even great - if used sparingly, or in a tactically interesting way - the hate mechanics of the United We Stand fight were pretty interesting, although it wasn't really a hate /reset/.
If we had a different set of abilities, and tanks had more hate tools, it might not suck- but right now it just makes a lot of fights incredibly annoying and fake-difficult.
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Honestly, i'm tired of it because of FF11. It was also a recent trend with SE and it seems to have carried over to FF14.
I'm not against the idea, but it would be nice if they could change it up a bit more. Even if it's just that the monster stops using the reset once you reach 50-75%~.
The randomness of it though is just too annoying, even if it does make people think on their feet.
Maybe when we have more enfeebs this won't be a problem. We could always bind, gravity, freeze, entangle etc...
The direction i would rather see is more mechanics over just monster abilities used at random all the time (for bosses & regular monsters).
It was one interesting thing i liked about Diablo 3 later on. Just when you thought it was the same old monster, BAM! Walls, Lasers, Poison, Fire etc...
So in other words, i would say i dislike it.


A bit semi ot, but the whole system to build aggro have to change... Provoke and flash (provoke mostly) shouldn't be used to build aggro, but to raise you on the top of the "aggro list" , and then you should have a rotation (more ws than the ones that we currently have) to stay always on the top of the aggro.. Imho.

It's a shame we couldn't just "merit" our abilities to have additional effects (a skill tree basically, but for abilities).A bit semi ot, but the whole system to build aggro have to change... Provoke and flash (provoke mostly) shouldn't be used to build aggro, but to raise you on the top of the "aggro list" , and then you should have a rotation (more ws than the ones that we currently have) to stay always on the top of the aggro.. Imho.
stupid and lazy. really hope this phases out.




i'm in the group that dislikes it because it's used too much, but would be ok if it was conditional and not spammed over and over. i wouldn't mind it if it was used like as a special it does at % hp or damage dealt in a set time frame, but just repeating it and then getting hate back repeatedly is just a lazy way for the dev staff to make content. they need to have an imagination and make each fight unique and not just rehash the same basic fight over and over with a few different abilities, but the same basic strategy.
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