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  1. #31
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    I..(Dare I say it?) Hate it, it gets tedious and annoying.
    (5)

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Iirc hate reset moves resets entire party's hate. Except great buffalo if you are not in his sonorous blast range, but it was tanaka's creation.
    (0)

  3. #33
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    as a tank................i hate it so much, Today i built enough hate just to be reset not even the min i got it back, then it tanks so long to get back that hate, just to be reset again.


    coincounter is a good mechanic fight, but the rest of hate reset needs to go.
    (5)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  4. #34
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by neorei View Post
    as a tank................i hate it so much, Today i built enough hate just to be reset not even the min i got it back, then it tanks so long to get back that hate, just to be reset again.


    coincounter is a good mechanic fight, but the rest of hate reset needs to go.
    /nod , or make taunt works like other mmos.
    (2)

  5. #35
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Definitely agree that it's okay - even great - if used sparingly, or in a tactically interesting way - the hate mechanics of the United We Stand fight were pretty interesting, although it wasn't really a hate /reset/.

    If we had a different set of abilities, and tanks had more hate tools, it might not suck- but right now it just makes a lot of fights incredibly annoying and fake-difficult.
    (3)
    7UP!


  6. #36
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by prymortal View Post
    As title says what are your thoughts & opinions about the current constant use of hate reset in this game?

    Do you like it, do you dislike it?
    Honestly, i'm tired of it because of FF11. It was also a recent trend with SE and it seems to have carried over to FF14.

    I'm not against the idea, but it would be nice if they could change it up a bit more. Even if it's just that the monster stops using the reset once you reach 50-75%~.

    The randomness of it though is just too annoying, even if it does make people think on their feet.
    Maybe when we have more enfeebs this won't be a problem. We could always bind, gravity, freeze, entangle etc...


    The direction i would rather see is more mechanics over just monster abilities used at random all the time (for bosses & regular monsters).
    It was one interesting thing i liked about Diablo 3 later on. Just when you thought it was the same old monster, BAM! Walls, Lasers, Poison, Fire etc...

    So in other words, i would say i dislike it.
    (1)

  7. #37
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    A bit semi ot, but the whole system to build aggro have to change... Provoke and flash (provoke mostly) shouldn't be used to build aggro, but to raise you on the top of the "aggro list" , and then you should have a rotation (more ws than the ones that we currently have) to stay always on the top of the aggro.. Imho.
    (0)

  8. #38
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragonheart View Post
    A bit semi ot, but the whole system to build aggro have to change... Provoke and flash (provoke mostly) shouldn't be used to build aggro, but to raise you on the top of the "aggro list" , and then you should have a rotation (more ws than the ones that we currently have) to stay always on the top of the aggro.. Imho.
    It's a shame we couldn't just "merit" our abilities to have additional effects (a skill tree basically, but for abilities).
    (0)

  9. #39
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    stupid and lazy. really hope this phases out.
    (2)

  10. #40
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i'm in the group that dislikes it because it's used too much, but would be ok if it was conditional and not spammed over and over. i wouldn't mind it if it was used like as a special it does at % hp or damage dealt in a set time frame, but just repeating it and then getting hate back repeatedly is just a lazy way for the dev staff to make content. they need to have an imagination and make each fight unique and not just rehash the same basic fight over and over with a few different abilities, but the same basic strategy.
    (1)


    http://crystalknights.guildwork.com/

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