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  1. #1
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Duelle View Post
    You mean something that temporarily removes the main tank from the fight? It might be a good way to encourage 2 tank strategies.
    Something like that but not permanently. my though was:
    Tank gets initial hate. Lets say 200 Hate (Theoretical numbers just for illustration.)
    Boss does Temp Hate cancel: Tank 0 hate
    DD has 180 hate.
    Boss takes 2 or 3 swings at DD.
    Boss Temp hate cancel wears off
    Tank has 200 hate.
    Boss runs after Tank again. (assuming DD didnt add more hate then tank had originally)

    Temp hate loss. Then its up to how they want it to work if the Tank has no chance to build additional hate. Or if whatever he puts on during that time adds to the past total. I think it would be a positive to allow the tank to add more hate while the "cancel" is active. It will keep people on the toes, but keep repeatitive hate resets from being rediculas since its not a complete hate wipe.

    I think something like this could work to bring a second tank into fights and/or allow skilled groups who are good at managing their hate to bring one tank and add extra total damage.

    While i don't mind 2 tank or 1 tank dungeons i'd much prefer Hate resets to allow the interchanging of both when possible. We already seem to have some Job specific dungeons, it would be a step in the right direction in my opinion to help allow some ability for groups to vary depending on who is available when possible. Hate mechanics can help or hurt such options depending on how and when they work.
    (1)
    Last edited by Viritess; 08-04-2012 at 08:24 PM.

  2. #2
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    I don't mind it if used very sparingly. Shouldn't really be something that happens out of the blue, though.

    What I would like is more player control over who is on top of the enmity list so that you can then add encounters where the tanks switching mobs would be vital to the raid's success.
    Interestingly enough, I think Provoke used to function like WoW's taunt mechanics where you're automatically thrown a small percentage ahead of everyone in threat when used if you lose focus on a mob. Once the wide-scale changes to the battle system took place this went away for whatever reason. Whether or not this should be the solution to deal with hate resets is hard to say.

    As others have mentioned, Coincounter is a good way to deal with hate resets. It tests the tank's reaction skills and the skills of the other party members to anticipate the ability and hold back where needed. Random resets like the Golem in Skirmish (worst fight I think I've ever done in this game) is just ridiculous. Once it resets, good luck getting it back. It's just going to keep chasing white mages.
    (2)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I dont mind hate reset like others, as long as its not in everything. IMO hate resets is used to test entire party's survival ability, otherwise u'd have retarded DPS that only knows how to DPS and not take care of themselves, blaming WHMs for their faulty.

    Ok he just hate reset, do i keep punching? do i press featherfoot? do i kite? do i need to eat pots? do i help establish hate so the mages wont die while tank is working his hate again? do i stun him? do i bind him? if he is bound, should i not break the bind?
    (1)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Chardrizard View Post
    Ok he just hate reset, do i keep punching? do i press featherfoot? do i kite? do i need to eat pots? do i help establish hate so the mages wont die while tank is working his hate again? do i stun him? do i bind him? if he is bound, should i not break the bind?
    Then once you have done all of the above, the monster hate resets again and you have no other option than to eat a face full of death because the move has no cooldown timer, rhyme, or reason for happening other than the boss was in a bad mood that day.

    Now if they could hate reset once every 30 seconds or something like that then I'm cool gives people time to be prepared for the next possible cluster**** of lost hate and be sure they aren't short that vital kiting/binding/hate generating skill that only 2-3 people have in your party on long cooldowns.
    (6)

  5. #5
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I like it on Coincounter.

    Great Elm/Golem thing/stupid eyes in Skirmish are ridiculous with it though. Just turns the fight into "spam the crap out of spells since enmity resets every 5 seconds anyways." REALLY lowers the skill required to do the content.
    (10)

    Peach Parfait/Khulan Angura on Gilgamesh

  6. #6
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I wouldn't mind it if it wasn't so frequent.

    Moogle king's reset is faster than I'd like but manageable + 1 voke usually gets him back.

    Skirmish Golem on the other hand is complete bullsh*t.
    (3)

  7. #7
    Player
    JDR388's Avatar
    Join Date
    Apr 2011
    Posts
    117
    Character
    Sestina Aster
    World
    Excalibur
    Main Class
    Archer Lv 60
    I would mind it a lot less if it were accompanied with some sort of audio or visual cue that took place at least a second or two before the hate reset went off.

    This would still present an unusual challenge to new players yet those of us who have grown familiar with the content would still have a reasonable ability to deftly avoid the mechanic that does not break immersion (as vigilantly watching the chat log tends to do).
    (1)
    Last edited by JDR388; 08-04-2012 at 06:22 PM.


    "A way of seeing is also a way of not seeing."
    Kazem Chaharbaghi - The Problematic of Strategy

  8. #8
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    It's an OLD and boring mechanic that need to go away in 2.0..

    It is the only thing that make some fights "kinda" difficult, only because the hate control in this game is the worst ever.

    Every game has taunt that put you 1° in aggro. And everyone should stop dps till the tank make some threat.. Here not. And this at 99% of cases make useless to use Raise on a tank after he die for example.
    (3)

  9. #9
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    It's cheap.

    In large MMO battles where a single enemy attack can wipe out all mages, everything depends on correct hate management. If we take the time to limit our DPS, use hate resetting abilities, or allow tanks to build up enough hate before we start attacking, a move that leaves tanks with 0 hate and no possibility to reclaim it unless people start dying is absolutely cheap.
    (8)
    We'll take it into consideration.

  10. #10
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,810
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I am going to side with the its ok in small doses crowd.
    (3)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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