I recently read the interview posted on JPGames, and I have a few thoughts to share.
https://jpgames.de/2024/09/final-fan...-an-wuk-lamat/
First and foremost, I don't want to be relegated to a supporting character. The Warrior of Light should remain the narrative's main focus. I sincerely hope the development team takes this feedback to heart. We've learned about other characters and cultures while keeping the Warrior of Light at the forefront for several expansions now. Why change a formula that has been successful and beloved by the player base? You can't condition players to be the story's focal point for so long and then abruptly shift us to the background because of a creative slump. The writers are running out of ideas, and this pivot isn't the solution.
Additionally, I want to provide separate feedback regarding Tural and its portrayal in the latest expansion. Frankly, I'm not interested in Tural's people or its culture. The world-building this time around hasn't resonated with me at all. I find myself longing to return to the familiar lands of Eorzea, Garlemald, and Othard. The New World's attempt to showcase multiple cultures feels cluttered and disjointed; they overshadow one another rather than create a cohesive narrative. I understand the team has put tremendous effort into this, and I respect that, but I have to be honest—I don't feel any connection to the societies in Tural. The focus seems to have shifted to superficial elements, like fictional food culture that lacks relevance to our experience as players. I recall reading in another interview that Latin America was chosen as an inspiration because the community wanted tacos. Is that seriously the justification for an entire expansion's theme? I'm left feeling confused and disappointed by this direction.