Somewhat of a odd take.

The MSQ was "ok"

I didn't like how divorced I was from everything going on and generally treated like a incompetant NPC; who DIDN'T see Wuk being abducted when you "wait"; "wait some more"; "continue to wait" for example? the notion was kind of insulting given that we use the WOL as generally a avatar for the player.

The MSQ was a lot of repeated fetching and obvious story beats that overall failed to engage the players - controversially; the players that player legendary warriors and overcome power mad tyrants and armies of brainwashed romans....don't really like spending a hour+ learning about making taco's; especially when thats the main story quest. You can only do the MSQ as battle jobs; but battle is largely missing from the MSQ and most the MSQ doesn't really even lead to battle until the 2nd half. The result is a hyper focus on Wuk Lamat which creates a problem; Wuk Lamats growth is too rapid and since we get 24/7 Wuk Lamat exposure we become bored with the character and there are no "gaps" for us to rationalize the character developements that happen; so instead it just feels like she just magically transforms to whatever she needs to be to progress the story and her character growth feels like it just sorta...happens.

Sprinkling in more conflict to justify a god killing hero to be tagging along and maybe some interesting threats beyond the WoL forced (written in/scripted) incompetance. Would have helped take the pressure off Wuk Lamat to be ever present - instead the MSQ felt like a VN about Wuk Lamat which as the only source content WAS mediocre. The obsessives focus of the character even essentially overpowering the final villan after they beat us was even worse.

I think if you stripped the negative feelings about the MSQ being a fanfic about Wuk Lamat the general story structure is ok overall. Not great; but not horrible.