Quote Originally Posted by Shurrikhan View Post
1. Make a small (set of) incremental change(s) to an existing content type. What could those changes likely enable for/among further future changes? If this would require meeting a coding hurdle, how do you excuse it and what would meeting that hurdle future-proof? How do you imagine they'd be received?
Honestly, just go around the confines of the formula. I started playing in the end of ShB, and after some time i have already seen that the majority of the content is pretty much following the same formula since HW. They really need to do another ARR-type of expansion, and considering that they already pulled it off, it wouldn't really be hard to do so again.

Quote Originally Posted by Shurrikhan View Post
2. Suggest a new, "experimental" content type (just as Diadem, Aquapolis, Deep Dungeon, The Feast, etc., were once new and experimental) that seems at least decently feasible to come from XIV's dev team but pushes boundaries in certain ways that could be useful down the line. Again, what does this enable, and how do you think it'd be received?
Criterion-like dungeons as normal dungeons, with some adjustments to loot table. When i first saw them, i thought that they were testing to see how it would work and maybe even implement them into MSQ, but it seems like that was only a dream.