- Shifting normal Criterion away from ex difficulty and focusing on the difficulty level of their add phases, which are in my opinion perfectly approachable for the midcore audience the mod was supposed to reach, and could make for a form of "dailies" localized in time and patch schedule. But this would require to create 2 different versions of each boss for mechanics, so more resources and production time.

- Adding more variations in casual dungeons without necessarily breaking the general formula outright (time for completion, etc). Variations could entail: alternative paths (randomly chosen), more rng in trash, more rng in boss scripting, amount of bosses (brayflox?), elevator/train sections could be made use of more creatively as well, etc.