Using other game systems for story telling purposes, per this thread, more than anything.

Also I'd like to see the player character have some meaningful agency, even if it is only minor and illusory, allow us different dialogue options and paths that may end up in the same place but get there by different routes. Maybe there's a peaceful route, an aggressive route, a more cautious route and a nope route. It's not like they can't adjust solo duties and such so as to account for your choices, it's only cutscenes and DF duties that require a set scenario.

I know it overlaps with my first offering but more role specific stuff throughout the game. Give tanks more opportunities to protect someone/something, healers more chances to treat injuries and dps to do... Normal MSQ things.