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  1. #1
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    750
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Talamh View Post
    Why the HELL did they remove Plunge from Dark Knights?!
    To make burst phases less busy, really.

    You know, they could have just put those gapclosers on the GCD, as an alternative to the ranged attacks, and keep the animation. That way, we would not use gapclosers during burst either since GCD's are super valuable. But honestly, at this point, I don't expect SqEx to come up with actual solutions to issues like that, only bandaid fixes and promises for the next expansion.
    (4)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  2. #2
    Player
    Talamh's Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    33
    Character
    Talamh Alainn
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ovIm View Post
    To make burst phases less busy, really.

    You know, they could have just put those gapclosers on the GCD, as an alternative to the ranged attacks, and keep the animation. That way, we would not use gapclosers during burst either since GCD's are super valuable. But honestly, at this point, I don't expect SqEx to come up with actual solutions to issues like that, only bandaid fixes and promises for the next expansion.
    That's.. such an assenine way of doing it, but now I know why it is so thank you x_x but yeah... REALLY BAD.
    (1)
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~

    Ugh ..

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,131
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ovIm View Post
    To make burst phases less busy, really.

    You know, they could have just put those gapclosers on the GCD, as an alternative to the ranged attacks, and keep the animation. That way, we would not use gapclosers during burst either since GCD's are super valuable. But honestly, at this point, I don't expect SqEx to come up with actual solutions to issues like that, only bandaid fixes and promises for the next expansion.
    The funny thing is that they made additional changes to make DRK's burst phase less busy, which combined with the removal of Plunge resulted in the job losing 8 actions per Delirium. They shouldn't have pulled the trigger until they had a new oGCD ready and/or added at least one extra charge to Carve and Spit/Abyssal Drain.
    (3)