Quote Originally Posted by ovIm View Post
Forum user W00by has made a nice write up about the situation in the DPS forum. It's a good read that I will gladly link here.

Honestly, I feel incredibly defeated by it all. Whats even the point of making feedback when the devs just ignore even positive feedback and implement changes for the sake of... whatever? Really dampens any anticipatory excitement you may feel for new jobs or jobchanges, knowing SqEx can just decide that they don't want their customers having fun.
This post is it, chief. The best part, is that you don't need to be a DPS main in order to understand the confusing situation we're in right now.

I've thought about it a lot over the last six years. Is it arrogance? Is it ignorance? Is it laziness? No, this guy nails it. It's a complete lack of confidence. That's why, even though they said they wouldn't, they cannot help but knee-jerk their decisions. They cannot help but cite "community feedback" but not actually cite where/what/who the community feedback came from. They are running around like rats in a maze with no exit.

Something that only a few of us are beginning to understand is the pure terminality of it all. For every brick they remove from the foundation, that's another brick that needs to not just be placed, but materials allocated, effort spent constructing, labor spent placing, and oversight needed to make sure the entire house of cards doesn't fall apart instantly.

Every time they rip something out of the game, that decreases the chance of ANYTHING that we like coming back in the game just from pure logistics. Because for every one step forward we make in job design, we take 3 LEAPS backwards. So not only do they have to work on stuff in the future, they have to work harder and faster just to get us BACK to the spot where we were at in 2019.

Machinist has been reworked THREE times. And it's most recent rework has had nothing substantial added to it for four years. Dark Knight, same thing. SMN? Reworked into oblivion, and STILL can't get anything interesting added to it. AST? Oh my God, there are more factions of AST players now than sides in most major war conflicts. And they literally destroyed Black Mage for no reason. Because the PvE job design lacks vision, it lacks passion, and it lacks intent, unless it's a brand new shiny thing meant to sell you the expansion. And even then, that's not exactly a sure fire thing, looking at what happened to Viper.

Remember that. Lack of confidence, and from there, a lack of accountability or justification for the mistakes made and the people left disappointed. And from there, a lack of both the incentive, and the willingness to do better. And we slide further into the grey muck.

It is way more interesting and realistic guessing how they are going to screw up jobs, than how they are going to improve on them. People were BEGGING them not to change Viper, because they KNEW what was going to happen. That's the loathsome state they put us in.