One of the biggest problems right now (and since... forever?) is that the dev team is never talking about the actual changes or job additions they plan to do. They only and barely talk about them when everything is already ready and done, and do everything not to have to deal with feedback prior to it when it actually matters. The most recent occurrence of this happened with the VPR changes, where the dev team literally presented the players with a done deal, then tell us to give feedback but only when it's already too late. This, even though by the words of Yoshida himself, they're torn about everything with their decisions. Is the dev team so afraid of its own playerbase?

Moreover, when something happens to be very poorly received, which we have many examples for, since it is already too late anyway and because of SE's incredibly rigid and formulaic production schedules, we're generally stuck until the next expansion to see it changed again completely, and repeating the exact same mistake by not asking feedback about the new model. Some jobs like AST, MNK, get literally reworked every expansion like a shot in the dark because the devs do not talk with their players, they only present them with done deals and ask for feedback only after. On top of it, whenever they finally talk about something that caused a lot of friction in actual interviews, they mention feedback that we don't even know where it comes from (certainly not from there, where we're told to give our feedback). It's truly mind-boggling.

This is frankly not healthy for the game and I do feel it continues to strain the relationship with the community at large. If we actually had even summary presentations of what the dev battle team plans ahead of time to gauge the reaction of players, and got explanations of the thought process behind, perhaps more people could actually get on board with the process instead of feeling angry at what we're presented with.