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Thread: Dark Knight TBN

  1. #1
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99

    Dark Knight TBN

    I know this might sound crazy... but why don't we just remove the cooldown and maybe increase the duration slightly. That may seem powerful but it doesn't seem that OP compared to some of the other stuff the other tanks can do, keep the MP cost so you can't just spam it.
    (8)

  2. #2
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    855
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    I don't think it should because I think TBN need a second effect like all the others
    (2)

  3. #3
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    It's different from all the others, it costs MP and has a shorter cooldown. I thought we should keep its uniqueness.
    (5)

  4. #4
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,304
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I never understood why TBN couldn't have a 10s duration like it does in PVP.
    (15)

  5. #5
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    10s seems just right.
    (4)

  6. #6
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Yeah I think it having a CD is kinda archaic, 10 seconds for it duration is also good.
    (0)

  7. #7
    Player
    LilimoLimomo's Avatar
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    Jul 2023
    Location
    Windurst
    Posts
    1,134
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    The main thing I want from TBN is to lower it's level to 50. It's honestly weird that DRK doesn't get their "frequent" mitigation ability until 70, especially when TBN is one of the most unique and definitive aspects of the job. DRK would feel so much better for new players and players doing synced content with that.
    (7)

  8. #8
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,503
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    TBN is a weird one, on one hand it is strong when dealing with tank busters, on the other hand, it is terrible in dungeon pulls, popping very quickly and essentially 'ending early', whereas, with other short cooldowns, they have some sort of mitigation that lasts the full duration.

    One thing that could be done, that is a bit unique, would be to provide mitigation for a duration once the bubble has popped, where the duration is equal to the time left on TBN.

    To make this a but clearer with an example, if we extend the duration to 10 seconds, if the initial shield pops at 3 seconds, you get 7 seconds of 15% mitigation, pop at 8 seconds, 2 seconds of mitigation. etc.

    This also comes with the benefit it becomes more helpful for multi hit attacks.

    For something that costs MP, (which does become damage neutral at minimum as long as it pops), it lacks that little something compared to the other short cooldowns.

    Now, my DRK is still 90, so i have no experience using it in newer content, but this is something I felt was off when I was using it at lower levels.
    (0)

  9. #9
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Mikey_R View Post
    TBN is a weird one, on one hand it is strong when dealing with tank busters, on the other hand, it is terrible in dungeon pulls, popping very quickly and essentially 'ending early', whereas, with other short cooldowns, they have some sort of mitigation that lasts the full duration.
    Flood could get a lifesteal or something but ideally TBN would stay the same and the other mitigation options would be buffed.
    (0)

  10. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I think TBN Should be 8s similar to how all other tanks are 8s on their main Mitigation effect...

    If it were to ever get a additional effect, it should get a regen if the barrier breaks (similar to reaper but only for that target but a lot stronger).

    Not going to debate if it should keep it's MP cost I think theirs advantages and disadvantages to designing dark knight to be more "safe", I personally would like them to focus on more rotational complexity then defensives that are more annoying or you have to jump through hoops... but that's my personal preference
    (1)

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