I didn't provide a solution,Uh huh. And your solution is to make it worse?
No, the solution is to nerf that aspect of tanks. Directly or indirectly via making boss autos auto-crit or just hit much harder.
Your point is meaningless, and you tried to say we don't know what we're talking about because we only play roulettes, while it seems that's the only thing you do, outside of unsyncing old content.
I did highlight changes done for T&L that make the game better, and an example of what they did in FFXIV terms.
what I want is engaging gameplay, customization, reactive gameplay, better netcode
I sincerely think that the only way the gameplay gets an upgrade is by making a new ff mmo
i dont think they can improve the netcode, and so I dont think they can improve the gameplay/identity by a lot
raid mechanics will mostly stay the same (with maybe a few more "wow mech" like alarm pheromones from m2s)
I still find progs fun but that's it, if you want a better combat system go play wow like me




just curious.. but Throne and Liberty isnt even released yet. so.. you are wondering why a game as old as FFXIV doesnt have the same things as a new game?
you have zero idea how games and development work do you?
just a teaser for your impending research.. everything is built on previous builds, since game companies really dislike starting from scratch. even ARR was not from scratch. Throne and Liberty, not being released yet, means they started with a blank page. Easier to implement virtually anything. a 14 year old game? good luck with that. things can and indeed should be implemented... but it takes a LOT more work.
#FFXIVHEALERSTRIKE





You want a different game? Cool. Play throne and liberty. I'm passing on that. Also, reactive gameplay is not xiv.
developer could take took this argument to not make changes at all for healer too, -> if we change then we will have to balance them it is too much work you can clear content so no need to change it.just curious.. but Throne and Liberty isnt even released yet. so.. you are wondering why a game as old as FFXIV doesnt have the same things as a new game?
you have zero idea how games and development work do you?
just a teaser for your impending research.. everything is built on previous builds, since game companies really dislike starting from scratch. even ARR was not from scratch. Throne and Liberty, not being released yet, means they started with a blank page. Easier to implement virtually anything. a 14 year old game? good luck with that. things can and indeed should be implemented... but it takes a LOT more work.
FFXIV doesn't need nuke on anything,
combat design need to be less fixed and more flexible.
I tried the game in Korean server.. and surprisingly the netcode even from far away is way better than FFXIV not only that but many old indie games from 2010 have better netcode.
BTW they did start from scratch when developing trust system from first dungeon to last dungeon almost +100 dungeons.
I play both and I am happy with it




I think the issue is you're falling into the classic trap this forum seems to be famous for and confusing your personal opinion with objective fact. What you feel would make the game "better" for you personally can just as easily make the game "worse" for someone else.
For example, in your original post, you talk about playing combined jobs like PLD-WHM or PLD-DRG. This sounds very reminiscent of the old "cross class" approach FFXIV used to have, which was scrapped precisely because the playerbase in general didn't like it. Why would they go back to that?
This is also pure opinion. The data we do have shows FFXIV has a large population with a highly active playerbase, DT has had better player retention on Steam in the post-release month than EW (and on par with ShB) and over 4x as many active players as during the HW days (higher, in fact, than virtually the entire existence of the game except for the brief spike from the "WoW Exodus"). And if you get out and about on the internet, you'll find a ton of people speaking positively of the DT story; just need to get away from certain echo chambers.I am against that we copy everything from other games, but we have to do something to the current state of the game is bad. story is negative and combat is fixed
The "fixed" part being good or bad is, once again, an opinion. For example, I'm someone who prefers games that keep a stable approach to classes. I played WoW for years, and while I in general really liked the fight design and fluid control of your character, one thing that annoyed me was how each new expansion would seem to radically change all of the classes, and it was almost like having to relearn how to play each one again. Some people like that as fresh and new; others liked what they had and don't enjoy re-learning new systems each expansion.ShB design isn't bad, but it is so fixed and we stuck with it for 7 years
Anytime someone uses the "indie company" phrase, all it does is come off as puerile and undermines the person's credibility.The question is SE an indie company? or it is just their philosophy?
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