Quote Originally Posted by Willemdarke View Post
In DT almost all jobs were changed to provide a free use of their resource spender, instead of simply giving the resource (eg. RDM's Manafication, RPR's Plentiful Harvest). A simple, yet great change to avoid frustration due to overcapping and wasting resources.
Small Reaper nitpick here,

I've yet to see a single situation where this change has been positive, while it's been a negative on a regular basis. It's one of those "only looks good on a 100% uptime/target dummy". Reaper just isn't a job that ever overcapped its blue gauge and so trading 50 gauge that could be pooled and used whenever for a 30 second "free" Enshroud buff that needs to be used just does not help it in the slightest.

The only Devil's Advocate argument I can come up with is that it is technically possible to pop Arcane Circle and then just ... forget to Enshroud despite having enough gauge, generate more gauge, finally realize you were supposed to Enshroud but the 30 seconds timer for Plentiful Harvest are running out but using it will overcap so you need to Enshroud first which takes 10 seconds-ish to execute? I guess that can happen, but then why not let Plentiful Harvest be useable while in enshroud instead and naturally lead more curious players into learning about the double Enshroud window?

I guess my point is, the reason Dancer got a seemingly weird change is because so did Reaper, and it's just yet more evidence of "People making changes they don't really understand or feel too strongly about", aka "Throwing stuff at the wall and seeing what sticks".