This is not an excuse.
Look at the Stormblood expansion—it brought as much content as Dawntrail, and yet every job underwent major changes compared to Heavensward, with plenty of new features and content.
It's also the expansion where Ultimate Raids were introduced.
We had four Eureka maps plus the Baldesion Arsenal, which is arguably the most substantial content in the game.
We saw the release of Blue Mage, the restoration of Doma, the Heaven-on-High, and we still had "hard" mode dungeons.
Providing a lot of PvE content is not an excuse for sloppy job changes, especially when most of these changes are just upgrades or reskins that seem to come out of nowhere, like Solar Bahamut, or spells that make rotations rigid, like Black Mage's Flarestar.
Then there are abilities that force you to use your raid buffs without the ability to delay them if you have a duplicate job in a standard instance, such as the follow-up after Embolden or Searing Light—powerful spells that can't be adjusted in such situations.
These are simply thoughtless changes that people just don't like.
The devs messed up most of the job changes for 7.0.
The only jobs that were somewhat well-thought-out are the Viper and Pictomancer, although even they have some minor oddities in their rotations.
However, the lack of communication from the developers and the minimal changes made to the jobs are simply unjustifiable, even if they plan to address them in 8.0.
And don't forget that the patch cycle has increased from an average of 3.5 months to 4.5 months compared to the past.
It may seem trivial, but that represent 17.5 months in the past, and now 22.5 months with the current cycle.
So, if we round it off with the waiting time before the release of an expansion, we can clearly say that the waiting period has increased from 2 years to 2 years and 6 months.



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