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  1. #26
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ramiee View Post
    Also to add to this we are getting:

    New Firmament/Restoration
    New C&V dungeons
    Eureka 3
    Deep dungeon 4
    Beastmaster

    To me this seems like it will also be throwing stuff at a wall. Last expansion had zero replayable content so they have thrown at us all of this. I am really not confident this will all be at the same quality, the new ultimate raid isn't projected to be coming out until 2025 so developing all of these systems seems like they will have ones that are rushed. I do hope I'm wrong about this but this is the gut feeling I have right now.

    DDs and V&C are already incredibly formulaic already I can only imagine how they're going to streamline it for the purpose of working on the other content longer. I really hope beastmaster doesn't just end up as physical blue mage and is an actual pet job.
    This is not an excuse.

    Look at the Stormblood expansion—it brought as much content as Dawntrail, and yet every job underwent major changes compared to Heavensward, with plenty of new features and content.

    It's also the expansion where Ultimate Raids were introduced.
    We had four Eureka maps plus the Baldesion Arsenal, which is arguably the most substantial content in the game.
    We saw the release of Blue Mage, the restoration of Doma, the Heaven-on-High, and we still had "hard" mode dungeons.

    Providing a lot of PvE content is not an excuse for sloppy job changes, especially when most of these changes are just upgrades or reskins that seem to come out of nowhere, like Solar Bahamut, or spells that make rotations rigid, like Black Mage's Flarestar.
    Then there are abilities that force you to use your raid buffs without the ability to delay them if you have a duplicate job in a standard instance, such as the follow-up after Embolden or Searing Light—powerful spells that can't be adjusted in such situations.
    These are simply thoughtless changes that people just don't like.

    The devs messed up most of the job changes for 7.0.
    The only jobs that were somewhat well-thought-out are the Viper and Pictomancer, although even they have some minor oddities in their rotations.
    However, the lack of communication from the developers and the minimal changes made to the jobs are simply unjustifiable, even if they plan to address them in 8.0.

    And don't forget that the patch cycle has increased from an average of 3.5 months to 4.5 months compared to the past.

    It may seem trivial, but that represent 17.5 months in the past, and now 22.5 months with the current cycle.
    So, if we round it off with the waiting time before the release of an expansion, we can clearly say that the waiting period has increased from 2 years to 2 years and 6 months.
    (19)
    Last edited by remiff; 09-02-2024 at 03:35 AM.