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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Mikey_R View Post
    If you don't agree with that statement, why not give examples? I have obviously either forgotten something, or there might be something from a job I don't know as well as others, so there is more behind the gameplay than what is presented that could give the player agency in what they do.
    BLM in Endwalker had two ways to play Standard and Non-standard relating to how you'd use your leylines. There was a marginal difference in damage but still most of the time standard was optimal, but depending on the fight and how movement was non-standard fire lines allowed you as a player to place your lines to do the most high damaging spells you can do depending on the boss mechanics and raid buffs. This was erased by the Devs because it was 2% better than standard fire lines (if you had good crit.)
    This was player agency in the game during the expansion that made everyone a homogenised nothingness.
    (12)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,686
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramiee View Post
    BLM in Endwalker had two ways to play Standard and Non-standard relating to how you'd use your leylines. There was a marginal difference in damage but still most of the time standard was optimal, but depending on the fight and how movement was non-standard fire lines allowed you as a player to place your lines to do the most high damaging spells you can do depending on the boss mechanics and raid buffs. This was erased by the Devs because it was 2% better than standard fire lines (if you had good crit.)
    This was player agency in the game during the expansion that made everyone a homogenised nothingness.
    The thread you pulled my quote from was talking about SB job design, with the emphasis being that SB had variety in how jobs played out as opposed to the more rigid versions we have now. I disagreed with that stating that SB job design, from that point, hasn't changed. Jobs have a set rotation that you follow.

    Now, I know BLM had non standard lines in EW, however, how did it look in SB? (I honestly do not know, never took the time to delve deep into BLM in SB). However, even if BLM had the same design in SB, 1 job out of 15 does not mean the expansion as a whole followed the formula of having 'a variety of things to do as opposed to a set pattern'.

    There is also the case of, what does it mean to have a 'variety of things to do', and why it was different in SB than it is now.
    (1)