Quote Originally Posted by Mikey_R View Post
If you don't agree with that statement, why not give examples? I have obviously either forgotten something, or there might be something from a job I don't know as well as others, so there is more behind the gameplay than what is presented that could give the player agency in what they do.
BLM in Endwalker had two ways to play Standard and Non-standard relating to how you'd use your leylines. There was a marginal difference in damage but still most of the time standard was optimal, but depending on the fight and how movement was non-standard fire lines allowed you as a player to place your lines to do the most high damaging spells you can do depending on the boss mechanics and raid buffs. This was erased by the Devs because it was 2% better than standard fire lines (if you had good crit.)
This was player agency in the game during the expansion that made everyone a homogenised nothingness.