Quote Originally Posted by SpeckledBurd View Post
Now it seems like there have been enough jobs added that everyone is getting the Monk treatment. While Monk continues to get the treatment it normally received outside of the aberration that was Endwalker, IE: Randomly changing a system with promises that it won't change the job flow and replacing our timers with Balls, only to screw that up because they seemingly prioritized the aesthetic of the gauge over how the job actually flowed.
Eh, until the stance-system of monks actually ever does anything that a non-stance based melee rotation does not do - which it so far has not done once, it's just the thinnest veneer over the usual static rotation everyone gets - then it really could not matter any less.

None of the melee DPS does anything interesting right now. There are the odd ideas and promising individual skills in there that, being placed in an interesting system, could be fun and complement that well. But unless the job design massively diverges from wanting everyone to have a static pre-plannable rotation (except Dancer, which is kinda funky that the exception exists) then nothing can truly ever be done to salvage any individual melee DPS.

Monks for example could ideally have a system where only in the moment you get into a stance can you see the information needed to decide how to use it. Would that be workable on a 2.0s GCD? Of course not, in fact it'd only truly be doable if the opposite were true and Monks had a far far far slower GCD than other jobs, which funnily enough would work better with the underlying idea of being, well, a Monk. Someone contemplating and thoughtful, striking when and where is needed. But more importantly, such an in-the-moment system would if anything be done for Viper nowadays, since apart from also not being random, their system is kinda close to that already.