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  1. #11
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by W00by View Post
    This puts a lot of job changes into perspective for me. Monk, Samurai, Viper, Black Mage, and the like have not been reworked and reworked again because the developers have a confident direction moving forward. They have been reworked because the developers are just throwing things at the wall to see what sticks, and they have no idea how things are actually going to ship until they have gone out.
    I've been playing Monk since at the very beginning of Heavensward and it wouldn't be much of an exageration to say that "throwing things at the wall to see what sticks" pretty aptly describes the job's development history from then until now. Though it's also often been coupled with a lot of handwringing from the developers to please try out what they've made even though it's uniformly rejected by the playerbase leading to the Monk forum riots of 5.X.

    Give the fast job a slow? We hate it. "Please try it" they beg, but we did, in fact we probably played it more than they did if subsequent interviews are any indication. Still they couldn't be assed to remove the Slow that we'd rejected and they knew we hated for the Shadowbringers launch.

    Now it seems like there have been enough jobs added that everyone is getting the Monk treatment. While Monk continues to get the treatment it normally received outside of the aberration that was Endwalker, IE: Randomly changing a system with promises that it won't change the job flow and replacing our timers with Balls, only to screw that up because they seemingly prioritized the aesthetic of the gauge over how the job actually flowed.
    (5)
    Last edited by SpeckledBurd; 08-31-2024 at 02:31 AM.