Quote Originally Posted by AvoSturmfaust View Post
One thing i wanna say, the Samurai Change with Tsubame in 7.05 was great nearly everyone loves it i dont hear anything bad about it, sam makes finally again fun.
I don't think it's bad either, I think it's great. But the original 7.0 change to Samurai was really bad, and most people I've spoken to really disliked it. The good of the current change does not erase the bad of the change of the past. What I'm getting at in this post is: while 7.05 SAM is fun, why did they need to fix issues with 7.0 Samurai to begin with? How did a bad version of SAM that needed to be fixed make it to live? I know every expansion will have at least a few changes in the 7.05 patches, but three major job reworks on Savage launch day feels pretty crazy to me. Samurai didn't even have its BiS and optimal rotations worked out until, like, a week into the tier, which was a really negative impact for people who were week 1 progging as Samurai.

The Tsubame change is awesome, and that's fantastic. But if they're making these changes willy nilly and unconfidently with no idea what will work, it kind of doesn't matter if they made a good change, because it leaves us asking: was it on purpose? Did they actually know that this Tsubame change was gonna make the job way more free form, solve issues with filler GCDs, and help realign after Higanbana drift? Or was it an accident that happened to work out? We can't know, because their communication sucks, but the comments made about Viper and the simple fact that BLM and SAM needed to be reworked in 7.05 to begin with makes me really concerned for the future.