Quote Originally Posted by SpeckledBurd View Post
I mean on some level some of that is also rose tinted glasses requiring you to ignore entire jobs or aspects of those jobs.

Like again with Monk, Stormblood Monk being regarded so well is also really only in retrospect, and it really only considers 4.2 Monk and onwards without considering Stormblood Launch Monk (IE, the first half of the expansion).
This is all completely accurate, and I think what you brought up with 4.0 vs 4.2 Monk actually shows another interesting point. There was a time when the devs seemed capable of ironing out wrinkles in a job without completely gutting it's complexities wholesale. Stormblood job design certainly wasn't perfect, but the main reason it's often held up so highly is it represents a time when players had a variety of things to do during combat aside from following a set pattern.

Had the team stuck with Stormblood design philosophy and opted to build on those designs instead of what we got in Shadowbringers and beyond we may be playing a very different game.