Quote Originally Posted by Altena View Post
I was personally not a huge fan of pet classes in XI, although many people were. They just seemed kind of hmmm.. lonely? Most of them were solo jobs (well... 2 of the 3, excluding DRG even though it had a pet). I like to play an MMO with a group. If I wanted to solo I would play an offline game for that personally. I do like the chocobo concept, as long as it's done right, and as long as the AF gear for choco's don't end up looking dumb.
XI's pet classes were built around singular uses, and by design were either best-used for menial tasks (/WHM for summoners) or excluded entirely from party play barring class stacking (beastmasters).

The reason I approve of their approach to Arcanist and Summoner is that it has a good chance of keeping SMN away from the nonsense that doomed it in FFXI. Being weak or useless 90% of the time while being strong and useful every two hours was never a fair tradeoff to me.

All I hope for is that beastmasters are given a similar treatment, where synergy between the BST and their pet will benefit them and the party. I'd take the Kill Command concept and expand it to synchronized attacks between the BST and their pet, while still allowing both to function individually.