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  1. #22
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KoujiGeki View Post
    ok what FF has had Arcanist that is a summoner? cause the class if it gets one would be called Evoker. where did this arcanist crap come from?
    I totally agree. Arcanist > Summoner would be a very disappointing move by the Devs -- I find Archer > Bard a more reasonable move in comparison.

    Quote Originally Posted by KoujiGeki View Post
    the only problem with [having SMN as a caster] is that one way or the other Blm or Smn will be screwed. Cause if you make the Summoner a more of a casting mage than a pet job mage. Smn is going to get pretty much the elmental wheel of smn now if they cast they are now better for every situation of magic where as Blm is only good if mobs is weak to fire or lightning, im not gonna bother adding ice to that list. Youve now defeated BLM. But suppose they still make them casters just weaker than Blm, same thing now why choose a smn over a Blm? If its a pet job thats casting is far weaker than blm the pets still have their use of melee dmg so its still not overpowered or that much weaker than Blm. But i also look at it that Smn might be screw if its a pet job cause of aoe. If they get him by them theyll most likely be one shotted since most melee do, and Smn might run out of mp fast if it cost alot of mp to summon and not counting a perpetual cost either. Sure some people will say that they might not take as much dmg as a melee or might not take dmg at all. Now for any fight like garuda ifrit or Chimera, why would you ever choose a melee over smn since smns pet wont take dmg.
    You've done a good job pointing out what I've long stated: specifically, that SMN is an extremely delicate job to balance in an MMO considering it's franchise history. I really hope SE takes as much time as they need to get it right.

    BST on the other hand is rather straight-forward and can work similar to the FFXI incarnation without much hassle.

    Quote Originally Posted by Flower View Post
    I think you are mistaken sir. The adventuring fellow the OP was talking about was the one we get to pick as our path companion. In FFXI we had a tactics pearl that allowed us to call an NPC to our side who will fight with us depending on what job we chose for them. I believe the OP is talking about using our path companion in the same fashion. I am sorry to shatter your hopes but in a situation like this a chocobo would hardly due at all.
    I was talking about the Battle Chocobos -- you can see one featured the initial 2.0 Screenshot

    Here are the Dev comments on the issue.

    From what I read there, Battle Chocobos will function much like the NPC fellows from FFXI. Granted, I too wish our adventuring companions from the storyline would have had a greater role in things, but I guess they were just a relic from 1.0.

    I wonder if we will see them perish in the Dalamud cataclysm...
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    Last edited by Zantetsuken; 08-07-2012 at 11:22 PM.