why do you hate puppetmaster it was an awesome job and i knew 3 pups that could out DD almost any black belt monks with ease.Only those that have existed in more than one FF title in my opinion... Summoner or Beastmaster pretty much. Puppermaster as an abomination to me, and should have never existed in XI considering it was a class that never existed.
In regards to the other classes you mentioned... I'll quit, uninstall FFXIV and cancel my internet connection if they ever add jobs from WoW.
Traditional is the way to go, never fix what isn't broken.
and what other jobs from wow? Necromancer? thats in ff5? geomancer thats in tatics?
Tbh the only reason I didn't like Pupetmaster was because:
#1 It's noncanonical as it was new to the FF series in an official sense.
#2 I didn't like the look of it's AF.
#3 When the expansion first launched, and for several updates PUP was really, really bad. I do acknowledge the fact that it may not be the case anymore because I haven't played since '09.
Geomancer and Necromancer weren't classes in WoW that I know of. Regardless Necromancer was only added in the GBA remake, so some may consider that noncanonical as well. I wouldn't, be fully apposed to Necromance, but I'd rather see them add more traditional job classes first. As for Geomancer, that's a moderately traditional one, but again I'd like to see more traditional ones added first, and besides Geomancer isn't a summoning class.
I guess what I would like to see most is SMN.
Last edited by Mijin; 08-05-2012 at 11:47 AM.
well pup was something new and was very nice add. well it was playable in advance but the enemies had the job in the original so its not completly unreasonable, besides Uldahs sotry line involves necromancy so there is a story already there. And yes i agree ontraditional class dont get me wrong but adding new class at the same time with the old would spice things up. cause to many old things people get bored thinking its just the same old thing.
Well I wouldn't be heart broken if they added up, I know there are a lot of people who love it so as long as it would make people happy idc. It's just not my cup of tea. However I think it would be better to add other jobs first that have a higher fan base. Rdm, nin, drk, etc.well pup was something new and was very nice add. well it was playable in advance but the enemies had the job in the original so its not completly unreasonable, besides Uldahs sotry line involves necromancy so there is a story already there. And yes i agree ontraditional class dont get me wrong but adding new class at the same time with the old would spice things up. cause to many old things people get bored thinking its just the same old thing.
If I were them though after 2.0 is out I would start pumping out new jobs as fast as possible as a top priority. People love new classes in any mmo it's important to people, and new jobs also keep people occupied while other content is being made.
I'm in favor of Necromancer. Uldah have a story behind necro, so maybe that is one reason why they call their Grand company "Immortal Flames".
I want magic spells with added effect ailments. Doom, Hell Wind, Dark Flare etc; and the ability to summon undead/demons
Woo first post after a long break!
Pet class and jobs lets see...
There definitely needs to be a pet class. There are two way to have a pet, a summoned pet and a tamed pet. To tame a pet requires the use of the tamer class, but after being tamed it can be stored in a monster bank of some sorts. Summoned pets are merely summoned by ability. The ability to summon a pet can either be an innate job action or transferable skill from the tamer class. The reason some pets must be summoned rather than called is because these pets are not stored in a bank, they rather are materialized into existence (smn, ncm). There is a exceptional case for puppet master and hunter. Although I classified them as a pet summoner they should not take a job ability just to summon a pet, I feel that would be a waste when they function on the basis of a stored pet. They can simply use a call ability that comes from the tamer class. Every class has sub abilities and on of the tamer abilities should be used to help classes other than tamers call their pets, this will also be useful for soloing as just a class as you can use the call ability to call any pet in your repitoir while not using a job. For instance if you play gladiator and subbed the 'call' ability you can summon a pet for soloing purposes.
Tamed Pet Jobs:
(Tamer) Beast Master: Innate Tamer Skill
(Tamer) Chocobo Knight Innate Tamer Skill
Summoned Pet Jobs:
(Conjurer) Summoner: Innate
(Pugilist) Puppet Master: Tamer Skill
(Thaumaturge) Necromancer: Innate
(Archer)Hunter: Tamer Skill
Oh yes, because the series never introduced any new jobs ever. Nope. Time Mage, Mystic, Calculator, none of those ever happened.
I hope you didn't enjoy FF11, 12, or 13. Or 4/5/6/7/8/9. Or 2/10. Or any other game in the series. Because the series is known for making new pushes.Traditional is the way to go, never fix what isn't broken.
Beastmaster & Summoner for me, and they're both coming, I belive yoshi said that they're working on supporting taming abilities in 2.0 and summoner is coming as we know.
I would like to see a summoner class for sure. However I felt that the whole perpetuation cost thing in ff11 was terrible (considering the high cost and cooldown of bloodpacts). I would like to see a summoner that actually uses their pets to do a majority of the fighting OR a summoner that turns into the "pet/avatar" and controls them like in some past games in the FF series.
Like I clearly said I'm of the opinion old jobs should come first before adding new ones. I don't think any of the pre-existing ones should be left out. To be frank, they're running out of original ideas to make appealing new concepts.Oh yes, because the series never introduced any new jobs ever. Nope. Time Mage, Mystic, Calculator, none of those ever happened.
I hope you didn't enjoy FF11, 12, or 13. Or 4/5/6/7/8/9. Or 2/10. Or any other game in the series. Because the series is known for making new pushes.
Of course I enjoyed 11, but it's a MMO so I don't see how you can equate that to the others. As for the rest I Didn't enjoy 13, 12, 10, 9, or 8. I consider 2 to be okay but that's when they were still making a name for themselves so I don't judge it too harshly. 6 and 7 are the only innovative ones I found truly satisfying. Other than that I mostly enjoy the traditional formula of 1, 3, and 5.
Last edited by Mijin; 08-07-2012 at 04:17 AM.
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