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  1. #41
    Player
    KoujiGeki's Avatar
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    May 2011
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    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Mijin View Post
    Only those that have existed in more than one FF title in my opinion... Summoner or Beastmaster pretty much. Puppermaster as an abomination to me, and should have never existed in XI considering it was a class that never existed.

    In regards to the other classes you mentioned... I'll quit, uninstall FFXIV and cancel my internet connection if they ever add jobs from WoW.

    Traditional is the way to go, never fix what isn't broken.
    why do you hate puppetmaster it was an awesome job and i knew 3 pups that could out DD almost any black belt monks with ease.

    and what other jobs from wow? Necromancer? thats in ff5? geomancer thats in tatics?
    (3)

  2. #42
    Player Mijin's Avatar
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    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by KoujiGeki View Post
    why do you hate puppetmaster it was an awesome job and i knew 3 pups that could out DD almost any black belt monks with ease.

    and what other jobs from wow? Necromancer? thats in ff5? geomancer thats in tatics?
    Tbh the only reason I didn't like Pupetmaster was because:
    #1 It's noncanonical as it was new to the FF series in an official sense.
    #2 I didn't like the look of it's AF.
    #3 When the expansion first launched, and for several updates PUP was really, really bad. I do acknowledge the fact that it may not be the case anymore because I haven't played since '09.

    Geomancer and Necromancer weren't classes in WoW that I know of. Regardless Necromancer was only added in the GBA remake, so some may consider that noncanonical as well. I wouldn't, be fully apposed to Necromance, but I'd rather see them add more traditional job classes first. As for Geomancer, that's a moderately traditional one, but again I'd like to see more traditional ones added first, and besides Geomancer isn't a summoning class.

    I guess what I would like to see most is SMN.
    (0)
    Last edited by Mijin; 08-05-2012 at 11:47 AM.

  3. #43
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    well pup was something new and was very nice add. well it was playable in advance but the enemies had the job in the original so its not completly unreasonable, besides Uldahs sotry line involves necromancy so there is a story already there. And yes i agree ontraditional class dont get me wrong but adding new class at the same time with the old would spice things up. cause to many old things people get bored thinking its just the same old thing.
    (2)

  4. #44
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by KoujiGeki View Post
    well pup was something new and was very nice add. well it was playable in advance but the enemies had the job in the original so its not completly unreasonable, besides Uldahs sotry line involves necromancy so there is a story already there. And yes i agree ontraditional class dont get me wrong but adding new class at the same time with the old would spice things up. cause to many old things people get bored thinking its just the same old thing.
    Well I wouldn't be heart broken if they added up, I know there are a lot of people who love it so as long as it would make people happy idc. It's just not my cup of tea. However I think it would be better to add other jobs first that have a higher fan base. Rdm, nin, drk, etc.

    If I were them though after 2.0 is out I would start pumping out new jobs as fast as possible as a top priority. People love new classes in any mmo it's important to people, and new jobs also keep people occupied while other content is being made.
    (0)

  5. #45
    Player Andrien's Avatar
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    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'm in favor of Necromancer. Uldah have a story behind necro, so maybe that is one reason why they call their Grand company "Immortal Flames".

    I want magic spells with added effect ailments. Doom, Hell Wind, Dark Flare etc; and the ability to summon undead/demons
    (0)

  6. #46
    Player
    AceofRains's Avatar
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    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Woo first post after a long break!
    Pet class and jobs lets see...

    There definitely needs to be a pet class. There are two way to have a pet, a summoned pet and a tamed pet. To tame a pet requires the use of the tamer class, but after being tamed it can be stored in a monster bank of some sorts. Summoned pets are merely summoned by ability. The ability to summon a pet can either be an innate job action or transferable skill from the tamer class. The reason some pets must be summoned rather than called is because these pets are not stored in a bank, they rather are materialized into existence (smn, ncm). There is a exceptional case for puppet master and hunter. Although I classified them as a pet summoner they should not take a job ability just to summon a pet, I feel that would be a waste when they function on the basis of a stored pet. They can simply use a call ability that comes from the tamer class. Every class has sub abilities and on of the tamer abilities should be used to help classes other than tamers call their pets, this will also be useful for soloing as just a class as you can use the call ability to call any pet in your repitoir while not using a job. For instance if you play gladiator and subbed the 'call' ability you can summon a pet for soloing purposes.

    Tamed Pet Jobs:
    (Tamer) Beast Master: Innate Tamer Skill
    (Tamer) Chocobo Knight Innate Tamer Skill

    Summoned Pet Jobs:
    (Conjurer) Summoner: Innate
    (Pugilist) Puppet Master: Tamer Skill
    (Thaumaturge) Necromancer: Innate
    (Archer)Hunter: Tamer Skill
    (0)

  7. #47
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Mijin View Post
    Only those that have existed in more than one FF title in my opinion... Summoner or Beastmaster pretty much. Puppermaster as an abomination to me, and should have never existed in XI considering it was a class that never existed.
    Oh yes, because the series never introduced any new jobs ever. Nope. Time Mage, Mystic, Calculator, none of those ever happened.

    Traditional is the way to go, never fix what isn't broken.
    I hope you didn't enjoy FF11, 12, or 13. Or 4/5/6/7/8/9. Or 2/10. Or any other game in the series. Because the series is known for making new pushes.
    (4)

  8. #48
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Beastmaster & Summoner for me, and they're both coming, I belive yoshi said that they're working on supporting taming abilities in 2.0 and summoner is coming as we know.
    (1)

  9. #49
    Player

    Join Date
    Jul 2011
    Posts
    34
    I would like to see a summoner class for sure. However I felt that the whole perpetuation cost thing in ff11 was terrible (considering the high cost and cooldown of bloodpacts). I would like to see a summoner that actually uses their pets to do a majority of the fighting OR a summoner that turns into the "pet/avatar" and controls them like in some past games in the FF series.
    (1)

  10. #50
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Ruisu View Post
    Oh yes, because the series never introduced any new jobs ever. Nope. Time Mage, Mystic, Calculator, none of those ever happened.

    I hope you didn't enjoy FF11, 12, or 13. Or 4/5/6/7/8/9. Or 2/10. Or any other game in the series. Because the series is known for making new pushes.
    Like I clearly said I'm of the opinion old jobs should come first before adding new ones. I don't think any of the pre-existing ones should be left out. To be frank, they're running out of original ideas to make appealing new concepts.

    Of course I enjoyed 11, but it's a MMO so I don't see how you can equate that to the others. As for the rest I Didn't enjoy 13, 12, 10, 9, or 8. I consider 2 to be okay but that's when they were still making a name for themselves so I don't judge it too harshly. 6 and 7 are the only innovative ones I found truly satisfying. Other than that I mostly enjoy the traditional formula of 1, 3, and 5.
    (0)
    Last edited by Mijin; 08-07-2012 at 04:17 AM.

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