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  1. #11
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Eclipse View Post
    Like I said above, those are the only two MMO's I played and not many FF's either so question: Since my first thought of a Villainous job would be Dark Knight, because of the name itself implies villainy, how many FF's has it been in?

    I can see Necromancer being Villainous in nature, by utilizing the bodies of the fallen as weapons. However, something off the cuff like that may be a nice twist. Though, how would they work. Would you need actual corpses or did you summon the dead?

    Though fitting into the game would seem like a challenge in my opinion. It seems that we are all jobs that are light, none really even tapping into darkness. Though we may get more players if we have a dark job.
    Dark Knight isn't really an evil/villainous job in the FF universe.. rather, it is a discipline of fighting where you sacrifice life to boost damage output.

    Also, Necromancer from FFV:A is nothing like the western idea where you summon lots of skeletons/zombies. Instead, Necromancers in FF use dark arts to weaken their enemies and they can transform themselves into undead (which inverts Dark and Light magic -- ie. Cure damages them) ... so it's not really a pet job.
    (1)
    Last edited by Zantetsuken; 08-04-2012 at 04:43 AM.

  2. #12
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Eclipse View Post
    Like I said above, those are the only two MMO's I played and not many FF's either so question: Since my first thought of a Villainous job would be Dark Knight, because of the name itself implies villainy, how many FF's has it been in?

    I can see Necromancer being Villainous in nature, by utilizing the bodies of the fallen as weapons. However, something off the cuff like that may be a nice twist. Though, how would they work. Would you need actual corpses or did you summon the dead?

    Though fitting into the game would seem like a challenge in my opinion. It seems that we are all jobs that are light, none really even tapping into darkness. Though we may get more players if we have a dark job.
    Both jobs do in fact seem evil BUT that is only a point of veiw, Uldah story was, a reason why the empire couldnt take it over was cause Uldahs Thm guild could resurrect the dead to fight so uldah had an endless army SO infact a Necromancer can be added. Dark Knight is the mirror opposite of Paladin, Paladin uphold the law and protect people, and normal are held back through alot of rule, Dark Knight are the black ops unit if you will, they are not held back like the paladin and can make choices that paladin cant, so most people do veiw them as the villian. (Not Batman pun intended btw).Dark Knight by most lore also is a Warrior who trains with the black arts of necromancy, ff11 actually had it wrong by making them war/blm. Necromancers can raise the undead and be a pet job in this game and instead of big spells like Blm necromancers focus on death disease and decay. So Necromancer can have some DoT spells which this game is still lacking like Bio and Poison, and could throw in new ones like a paralyze/poison dot. But most of the Dmg would come more from the Undead pet than the Necro itself.
    (0)

  3. #13
    Player
    LilaAquillina's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    45
    Character
    Azdaja Aquillina
    World
    Goblin
    Main Class
    White Mage Lv 60
    I loved my BST in XI. However, I loved the bst/whm charm and release bit. Yeah, in terms of xp it was horrendously slow, but the gameplay was fun. I can't say I was ever bored leveling it, from 1 to 75.

    I realize BST in XI had issues, and I'm not going to go into those. What I would most like for a pet job in XIV would be something that combines that kind of playstyle, only better. Something where my 'capturing' beasts provides me with pets, where my knowledge of mob families and terrain helps. I would be okay with it being a solo job, for what that's worth. Not because I'm anti-party, but because switching jobs is switching roles, going from DD to mage, to tank to healer.. and maybe to something that solos in some capacity. Mind you, I don't have my heart set on it.

    It'd be fun to capture pets, also, to name and level them. I like the idea of being able to make pets unique, by combining traits/cosmetic features, and all that.

    What I don't want is a pet of no consequence _._;
    (1)

  4. #14
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    BST would be kind of cool with a mob customization scheme like the one in FFXIII-2.

    I would very much prefer Summoner and Beastmaster to be extremely different in their play-style.

    In FFXI, SMN was essentially BST with some special attacks and a MP based timer. I know they can do better in this game.
    (2)

  5. #15
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    but there is a differnce between bst and smn, one is a dd one is a caster.
    (0)

  6. #16
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Puppetmaster! I love love love Puppetmaster!
    (5)

  7. #17
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Whether calling your pet via casting spells or using jugs, the results were largely the same.

    They both would walk around with a pet that they would sic on an enemy. The difference is that both SMNs and their pets died quicker, but had some better moves.

    I'd like to see SMN be more of a caster overall in this game -- Perhaps only allow the Avatars stay out for 30 sec max with a decent cool-down timer. Then the SMN must pull off a series of moves in order to create a combo that leads to an uber-attack.
    (0)

  8. #18
    Player
    DomonKasshu's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    58
    Character
    Domon Kasshu
    World
    Excalibur
    Main Class
    Ninja Lv 50
    Puppetmaster! I love love love Puppetmaster!
    I thought I was the only one lol. I would love to see puppetmaster in ffxiv. It was my main job in ffxi and I think they could do a lot with it ffxiv.
    (4)

    Nothing in this world thats worth having comes easy.

  9. #19
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Whatever it is, I hope it has whips.

    But from my guess looking at the polls and other sources, Archanist will more than likely be summoner and I'm ok with that.
    (0)

  10. #20
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    I don't want to have to rely on an item to call a pet though. I want the pet to be more closely bonded to you.
    (0)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

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