Long time FFXI pup here, and i demand it for this game too! >:O
Also, pup stopped sucking around 2009-2010, when they started getting B+ H2H skill, A+ in automaton skills, and introduction of blm/whm puppets. It REALLY stopped sucking in 2011 when they finally got around to fixing the damn casting AI and splitting autos spells into categories... then adding spells like protect V/shellV/haste/phalanx/stoneskin that could be cast on the party and master. (stoneskin and phalanx were master/auto only though.)
Once they added that, pup no longer had any suckage left in them except for maybe valoredge's somewhat paper thin defense and low hate genration, and they might have changed that by now as well. Even then, the defense issue was mainly for using it as a disposable tank, since with deus ex automata's 1 minute recast, there was never a reason for a master to be without an automaton more than a few seconds.
And of course, being able to toss out 3k+ thunder Vs on mobs outside abyssea and 6k+ blizzard Vs inside it with spiritreaver auto was also fun. I was able to one shot most normal mobs in there, and two shot the heavy hp ones like wivres.
It took them a few years, but they finally got pup done right. lol
They'd better make it H2H like FFXI though. half the fun of pup was beating up mobs with your fists along side your auto! And a gambit system for pets as well, perhaps with the gambits being crafted through alchemy and the like. When the biggest complaint of FFXII was that gambits made the AI too good and you could play afk... you know you did the AI system right. ^_^



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