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  1. #1
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Long time FFXI pup here, and i demand it for this game too! >:O

    Also, pup stopped sucking around 2009-2010, when they started getting B+ H2H skill, A+ in automaton skills, and introduction of blm/whm puppets. It REALLY stopped sucking in 2011 when they finally got around to fixing the damn casting AI and splitting autos spells into categories... then adding spells like protect V/shellV/haste/phalanx/stoneskin that could be cast on the party and master. (stoneskin and phalanx were master/auto only though.)

    Once they added that, pup no longer had any suckage left in them except for maybe valoredge's somewhat paper thin defense and low hate genration, and they might have changed that by now as well. Even then, the defense issue was mainly for using it as a disposable tank, since with deus ex automata's 1 minute recast, there was never a reason for a master to be without an automaton more than a few seconds.

    And of course, being able to toss out 3k+ thunder Vs on mobs outside abyssea and 6k+ blizzard Vs inside it with spiritreaver auto was also fun. I was able to one shot most normal mobs in there, and two shot the heavy hp ones like wivres.

    It took them a few years, but they finally got pup done right. lol

    They'd better make it H2H like FFXI though. half the fun of pup was beating up mobs with your fists along side your auto! And a gambit system for pets as well, perhaps with the gambits being crafted through alchemy and the like. When the biggest complaint of FFXII was that gambits made the AI too good and you could play afk... you know you did the AI system right. ^_^
    (3)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KoujiGeki View Post
    ok what FF has had Arcanist that is a summoner? cause the class if it gets one would be called Evoker. where did this arcanist crap come from?
    I totally agree. Arcanist > Summoner would be a very disappointing move by the Devs -- I find Archer > Bard a more reasonable move in comparison.

    Quote Originally Posted by KoujiGeki View Post
    the only problem with [having SMN as a caster] is that one way or the other Blm or Smn will be screwed. Cause if you make the Summoner a more of a casting mage than a pet job mage. Smn is going to get pretty much the elmental wheel of smn now if they cast they are now better for every situation of magic where as Blm is only good if mobs is weak to fire or lightning, im not gonna bother adding ice to that list. Youve now defeated BLM. But suppose they still make them casters just weaker than Blm, same thing now why choose a smn over a Blm? If its a pet job thats casting is far weaker than blm the pets still have their use of melee dmg so its still not overpowered or that much weaker than Blm. But i also look at it that Smn might be screw if its a pet job cause of aoe. If they get him by them theyll most likely be one shotted since most melee do, and Smn might run out of mp fast if it cost alot of mp to summon and not counting a perpetual cost either. Sure some people will say that they might not take as much dmg as a melee or might not take dmg at all. Now for any fight like garuda ifrit or Chimera, why would you ever choose a melee over smn since smns pet wont take dmg.
    You've done a good job pointing out what I've long stated: specifically, that SMN is an extremely delicate job to balance in an MMO considering it's franchise history. I really hope SE takes as much time as they need to get it right.

    BST on the other hand is rather straight-forward and can work similar to the FFXI incarnation without much hassle.

    Quote Originally Posted by Flower View Post
    I think you are mistaken sir. The adventuring fellow the OP was talking about was the one we get to pick as our path companion. In FFXI we had a tactics pearl that allowed us to call an NPC to our side who will fight with us depending on what job we chose for them. I believe the OP is talking about using our path companion in the same fashion. I am sorry to shatter your hopes but in a situation like this a chocobo would hardly due at all.
    I was talking about the Battle Chocobos -- you can see one featured the initial 2.0 Screenshot

    Here are the Dev comments on the issue.

    From what I read there, Battle Chocobos will function much like the NPC fellows from FFXI. Granted, I too wish our adventuring companions from the storyline would have had a greater role in things, but I guess they were just a relic from 1.0.

    I wonder if we will see them perish in the Dalamud cataclysm...
    (0)
    Last edited by Zantetsuken; 08-07-2012 at 11:22 PM.

  3. #3
    Player
    gambanner's Avatar
    Join Date
    Apr 2012
    Posts
    29
    Character
    Gamba Bomba
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    We need a Moogle Knight, with a Moogle companion! ~Kupo!
    (2)

  4. #4
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    (5)

  5. #5
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Ingolf View Post
    This made me laugh XD.
    In all seriousness now we know about arcanist/summoner that said, I would like to see Beastmaster fighting with tamed beasts alongside combined with a jug pet that would jump in to do a special move then leave kind of like street fighter lol, and make beastmaster care about his pets providing some type of armor for the pets .
    Now for puppetmaster FFXI's was fine but in 14 add more fluid full of action moves for the automatons and allow PUP to use 2 or 3 automatons at a time
    (0)

  6. #6
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ingolf View Post
    This is quite funny (I did laugh), though at least this necro thread is still halfway relevant. We get SMN, but I'd like to see other pet classes (PUPPERMASTER).
    (2)

  7. #7
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Robomancer. You can summon magitech robots to fight along with. Skills like Light Pew and Pew, Pewara, and Pewraga can be some intro level abilities. DoL can craft you better robots to summon. The 2 hour ability can make it so that your robot does an AOE pew set to stun.
    (1)

    When all else fails, Heck the Bed.

  8. #8
    Player
    Izariael's Avatar
    Join Date
    Apr 2011
    Posts
    54
    Character
    Izzy L'hibou
    World
    Brynhildr
    Main Class
    Monk Lv 80
    I wouldn't mind seeing an assassin with a pet, in memory of FFVI's Shadow.
    (1)

  9. #9
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I was personally not a huge fan of pet classes in XI, although many people were. They just seemed kind of hmmm.. lonely? Most of them were solo jobs (well... 2 of the 3, excluding DRG even though it had a pet). I like to play an MMO with a group. If I wanted to solo I would play an offline game for that personally. I do like the chocobo concept, as long as it's done right, and as long as the AF gear for choco's don't end up looking dumb.

    So I will take one of the latter options and adopt a rock.
    (2)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Altena View Post
    I was personally not a huge fan of pet classes in XI, although many people were. They just seemed kind of hmmm.. lonely? Most of them were solo jobs (well... 2 of the 3, excluding DRG even though it had a pet). I like to play an MMO with a group. If I wanted to solo I would play an offline game for that personally. I do like the chocobo concept, as long as it's done right, and as long as the AF gear for choco's don't end up looking dumb.
    XI's pet classes were built around singular uses, and by design were either best-used for menial tasks (/WHM for summoners) or excluded entirely from party play barring class stacking (beastmasters).

    The reason I approve of their approach to Arcanist and Summoner is that it has a good chance of keeping SMN away from the nonsense that doomed it in FFXI. Being weak or useless 90% of the time while being strong and useful every two hours was never a fair tradeoff to me.

    All I hope for is that beastmasters are given a similar treatment, where synergy between the BST and their pet will benefit them and the party. I'd take the Kill Command concept and expand it to synchronized attacks between the BST and their pet, while still allowing both to function individually.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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