Like a mix between Beastmaster from FFXI and Hunter from WoW.
I want it to be like XI where most of your actions are done using the pet, but I want it to be like WoW so I can name my pet and others can see the name.
CourtneyLove, the Goobbue, shall grace the land or Eorzea like a boss!
I loved my BST in XI. However, I loved the bst/whm charm and release bit. Yeah, in terms of xp it was horrendously slow, but the gameplay was fun. I can't say I was ever bored leveling it, from 1 to 75.
I realize BST in XI had issues, and I'm not going to go into those. What I would most like for a pet job in XIV would be something that combines that kind of playstyle, only better. Something where my 'capturing' beasts provides me with pets, where my knowledge of mob families and terrain helps. I would be okay with it being a solo job, for what that's worth. Not because I'm anti-party, but because switching jobs is switching roles, going from DD to mage, to tank to healer.. and maybe to something that solos in some capacity. Mind you, I don't have my heart set on it.
It'd be fun to capture pets, also, to name and level them. I like the idea of being able to make pets unique, by combining traits/cosmetic features, and all that.
What I don't want is a pet of no consequence _._;
BST would be kind of cool with a mob customization scheme like the one in FFXIII-2.
I would very much prefer Summoner and Beastmaster to be extremely different in their play-style.
In FFXI, SMN was essentially BST with some special attacks and a MP based timer. I know they can do better in this game.
but there is a differnce between bst and smn, one is a dd one is a caster.
Puppetmaster! I love love love Puppetmaster!
I thought I was the only one lol. I would love to see puppetmaster in ffxiv. It was my main job in ffxi and I think they could do a lot with it ffxiv.Puppetmaster! I love love love Puppetmaster!
Nothing in this world thats worth having comes easy.
Whether calling your pet via casting spells or using jugs, the results were largely the same.
They both would walk around with a pet that they would sic on an enemy. The difference is that both SMNs and their pets died quicker, but had some better moves.
I'd like to see SMN be more of a caster overall in this game -- Perhaps only allow the Avatars stay out for 30 sec max with a decent cool-down timer. Then the SMN must pull off a series of moves in order to create a combo that leads to an uber-attack.
the only problem with this is that one way or the other Blm or Smn will be screwed. Cause if you make the Summoner a more of a casting mage than a pet job mage. Smn is going to get pretty much the elmental wheel of smn now if they cast they are now better for every situation of magic where as Blm is only good if mobs is weak to fire or lightning, im not gonna bother adding ice to that list. Youve now defeated BLM. But suppose they still make them casters just weaker than Blm, same thing now why choose a smn over a Blm? If its a pet job thats casting is far weaker than blm the pets still have their use of melee dmg so its still not overpowered or that much weaker than Blm. But i also look at it that Smn might be screw if its a pet job cause of aoe. If they get him by them theyll most likely be one shotted since most melee do, and Smn might run out of mp fast if it cost alot of mp to summon and not counting a perpetual cost either. Sure some people will say that they might not take as much dmg as a melee or might not take dmg at all. Now for any fight like garuda ifrit or Chimera, why would you ever choose a melee over smn since smns pet wont take dmg.Whether calling your pet via casting spells or using jugs, the results were largely the same.
They both would walk around with a pet that they would sic on an enemy. The difference is that both SMNs and their pets died quicker, but had some better moves.
I'd like to see SMN be more of a caster overall in this game -- Perhaps only allow the Avatars stay out for 30 sec max with a decent cool-down timer. Then the SMN must pull off a series of moves in order to create a combo that leads to an uber-attack.
/em throws Black Mage the elemental wheel.the only problem with this is that one way or the other Blm or Smn will be screwed. Cause if you make the Summoner a more of a casting mage than a pet job mage. Smn is going to get pretty much the elmental wheel of smn now if they cast they are now better for every situation of magic where as Blm is only good if mobs is weak to fire or lightning, im not gonna bother adding ice to that list. Youve now defeated BLM. But suppose they still make them casters just weaker than Blm, same thing now why choose a smn over a Blm? If its a pet job thats casting is far weaker than blm the pets still have their use of melee dmg so its still not overpowered or that much weaker than Blm. But i also look at it that Smn might be screw if its a pet job cause of aoe. If they get him by them theyll most likely be one shotted since most melee do, and Smn might run out of mp fast if it cost alot of mp to summon and not counting a perpetual cost either. Sure some people will say that they might not take as much dmg as a melee or might not take dmg at all. Now for any fight like garuda ifrit or Chimera, why would you ever choose a melee over smn since smns pet wont take dmg.
I play WHM, I would prefer Banish back than Stone and Aero. The BLM can keep the Elemental Wheel!
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I would personally like to see Summoner utilized in places where distance fighting is a must. Cutter's Cry on Chimera, Aurum Vale on Cyclopse. I would like them to be more like Monk in the way that their summons have an elemental base like the Monks have elemental fists but only to enhance the attack like an En-Thunder. I would also like to see them receive different types of Summons:
Damage
Physical and Magical
Other
Tanking and Healing.
All things within reason, not the end all to tanking but the ability to take a few hits. Not the end all to healing but attempts to heal party members at 30% HP.
Example: A Bard notices one of his companions are down, he decides to get off a Cure, he heals for enough to help his comrade live! Hurray!
The Summon could have the same potential. Weaker than an actual player but useful enough to be a strategic influence.
TMPST Est. 1.0
Tempest Free Company of Hyperion
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