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  1. #1
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80

    I couldn't stop enjoying pvp Astrologian

    After playing it for 3 to 4 pvp games

    I wish we can have a dps version of astrologian with same kit as pvp

    Insta cast spell to replicate other spells feel so good
    (2)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,133
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    PvP has a lot of really cool ideas for differentiating healers and tanks in PvE into their unique identities, tbh. Sure, the balance would have to be entirely different, but the general concepts behind it are awesome:

    * Astrologian having a sort-of Continuation that also serves as the Astral->Umbral switch and has a shared charge+CD system but can be used on varied abilities both damage and healing.
    * Speaking of which, Gunbreakers stealing abilities from other jobs and being rewarded for re-drawing them.
    * Bards being a moving buff-factory, not just keeping a single one up.
    * Summoners selecting between the more castery Bahamut and the mobile+supporty Phoenix.
    * Sage having different Kardia effects depending on the spell used.

    The whole mode also shows how superior autocombos in general are, and how more meaningful and smarter abilities trump having a lot of them. I really hope PvE job design takes some inspiration from PvP soon, we already see autocombos featuring prominently on the two new jobs and all new skills for all jobs, so there's hope!
    (2)

  3. #3
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Carighan View Post
    PvP has a lot of really cool ideas for differentiating healers and tanks in PvE into their unique identities, tbh. Sure, the balance would have to be entirely different, but the general concepts behind it are awesome:

    * Astrologian having a sort-of Continuation that also serves as the Astral->Umbral switch and has a shared charge+CD system but can be used on varied abilities both damage and healing.
    * Speaking of which, Gunbreakers stealing abilities from other jobs and being rewarded for re-drawing them.
    * Bards being a moving buff-factory, not just keeping a single one up.
    * Summoners selecting between the more castery Bahamut and the mobile+supporty Phoenix.
    * Sage having different Kardia effects depending on the spell used.

    The whole mode also shows how superior autocombos in general are, and how more meaningful and smarter abilities trump having a lot of them. I really hope PvE job design takes some inspiration from PvP soon, we already see autocombos featuring prominently on the two new jobs and all new skills for all jobs, so there's hope!
    I agree
    I would rather use 111111 than 123123
    And have more room for 2 and 3 for creative ideas
    (0)