Stop whining, showing the monsters is a great idea. What they need is to disperse the location of the leves (even the same leve). They already do it with some other leves, I'm sure it will come.Ok this is getting to be just stupid.
@SE
Thanks for making all leve mobs visible even if they are not our leve mobs. I truly enjoy not being able to tell which mobs are mine. We have 3 groups trying to do this at same time and no one is going to win because no one can tell who's mobs are who's.
Having 60+ mobs all in a cramped little tunnel is a brilliant idea!
Just do it off peak hours, no problem.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
SE could fix this by making leve mob spawn locations a bit more random, I guess. Or increase the amount of possible spawn locations and try to spread each party's leves over different locations as often as possible.
Or the players could pull their mobs away from the others.
^This
I don't understand why there has to be five different topics complaining about the Warrior Leve, this whole thing could have been tacked on to the other threads.
The leve has been cleared by multiple people. It may be annoying and challenging, but it is definitely beatable.no. my first day i used 40 or so leves. second day 20 or so. third day 10. now my ls will only help for 5-6 runs then they want to go do something else.
what really sucks about this is everything else in the relic quest line is something you can progress with a group. Each person in the group is gonna get something towards their relic quest even if they are not on the same weapon as you. When it comes to these leves its 1 person is getting the benefit and everyone else is SOL. This makes it even harder cause people start to lose interest in helping, or they dont want to help at all unless there is something in it for them.
This leve needs to be rebalanced.
First, doing the leve with other groups around doing the leve seems like a horribly bad choice. If you know its a cluster f*** with just your group doing the leve, even attempting the leve while other group are doing it is going to multiply how hard the leve is, so why not just wait till the other groups get done or work out deals to take turns.
Second, you may not win the Leve on the first time, or even after 70 times, but it's all about making progress every time you do it. Unless your gear totally sucks which I'm assuming it doesn't, all you would really have to do is adjust your strategy to your groups needs and execute it correctly, and you will start making progress. Like I said before, the Leve is beatable, and multiple people have beaten it.
There are quite a few stats posted online, there is one on XIVpads that is written out and they also have a link to a JP video(which uses a different Strat then the XIV pads one). http://www.youtube.com/watch?v=9P9G5UkyGnk <--- when I had to do the fight, I decided to write a comprehensive strategy in the comment of the video if you want to take a look at that. That being said, strats are a good jumping off point, but you need to decide what works for your group and what doesn't.
And seriously, stop making threads about this stupid Leve. One thread is plenty.
But its really hard.^This
I don't understand why there has to be five different topics complaining about the Warrior Leve, this whole thing could have been tacked on to the other threads.
The leve has been cleared by multiple people. It may be annoying and challenging, but it is definitely beatable.
First, doing the leve with other groups around doing the leve seems like a horribly bad choice. If you know its a cluster f*** with just your group doing the leve, even attempting the leve while other group are doing it is going to multiply how hard the leve is, so why not just wait till the other groups get done or work out deals to take turns.
Second, you may not win the Leve on the first time, or even after 70 times, but it's all about making progress every time you do it. Unless your gear totally sucks which I'm assuming it doesn't, all you would really have to do is adjust your strategy to your groups needs and execute it correctly, and you will start making progress. Like I said before, the Leve is beatable, and multiple people have beaten it.
There are quite a few stats posted online, there is one on XIVpads that is written out and they also have a link to a JP video(which uses a different Strat then the XIV pads one). http://www.youtube.com/watch?v=9P9G5UkyGnk <--- when I had to do the fight, I decided to write a comprehensive strategy in the comment of the video if you want to take a look at that. That being said, strats are a good jumping off point, but you need to decide what works for your group and what doesn't.
And seriously, stop making threads about this stupid Leve. One thread is plenty.
same ls from before is back. they didnt finish it. and now 2 other groups are here. and no one is taking turns. fun fun fun....will get a good cluster f*** Screen shot of it.
"Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." - Rich Cook
You always seen leve mobs if someone attacked them since day 1. It is not something new.Ok this is getting to be just stupid.
@SE
Thanks for making all leve mobs visible even if they are not our leve mobs. I truly enjoy not being able to tell which mobs are mine. We have 3 groups trying to do this at same time and no one is going to win because no one can tell who's mobs are who's.
Having 60+ mobs all in a cramped little tunnel is a brilliant idea!
You should have visited camp broken water last year ^^
Sucks for you I guess, we were out there last night doing it all night trying to get the mechanics for the whm strategy down and not a single person showed up to do it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.