I've decided to redraft the post in order to better explain my argument, as it seems a lot of people were getting confused and angry. If you're interested in the first post you can easily find it quoted below.
In the following text I will explain what is, in my opinion, an easy and cost effective solution to a development problem that stems from a lack of knowledge regarding MMOs.
The current development team has been doing a much better job than the last. The team however lacks in experience when it comes to making, let alone playing MMO's. As can be verified in this interview, the current game director Naoki Yoshida stated that he had to ask members of his team to play MMOs because they were unfamiliar with them. Naoki Yoshida himself has played some MMOs in the past, but he's stated here, that he no longer has time to play games. That being said this is also the first MMO that hes ever worked on, let alone directed.
So my proposition is simple. Find people from all walks of MMO gaming, from casuals to the most elite, and from various games with various history and put them on payroll. Their purpose would just be to collaborate and give feedback on new content and suggestions on how to improve it before it's released, that's all. I'm not suggesting that they do anything else other than that. Obviously the hard core players should be the ones addressed about challenging endgame content, and the casuals lower end progression type content.
I think it's important to note, highly valuing customer feedback isn't a radical idea. Some of this games competitors it very seriously. Some games open beta test every one of their patches just to make sure people approve of the content. This is a much more costly solution that I doubt this game can afford however.
In the following pages filled with flames and trolling, the three biggest arguments and my responses to are as follows:
A= Argument R=Response (paraphrasing)
A: Gamers aren't qualified to make games, they don't know how to code and stuff.
R: Well that's not what I suggest they do, I'm suggesting their job would be correspondence and nothing else.
A: That's what community reps, the QA team, or the forums are for.
R: The community reps aren't enough. The quality assurance team tests for bugs and stuff like that. They have nothing to do with deciding if content will be fun or successful. The forums aren't a reliable source for a number of reasons. The forums are filled with trolls, and because so few XIV players post here things can get very clicky. Very few of the player base posts here, and of them that do post many are inexperienced with MMOs themselves. Trolls go on feeding frenzies with people who make suggestions, most people don't even bother. Who really knows how much information that the community reps hand pick on the English forums actually make it to those in charge in Japan anyway?
A: I'm stupid.
R: You're stupid.
A: You are just trying to get a job.
R: First of all I'm not stupid enough to think that they would ever read this thread. Second of all I already have a job, and I don't speak Japanese. So don't patronize me tyvm. I just want future content not to be idiotic.
A: So what's a real MMO player?
R: I consider someone who has spent a considerable amount of time on at least one title to be a real MMO player. If your looking for a specific answer Lets say 70-100days of actual logged on non-afk play time, that would be your more casual player. Less than that would just be like what we call a noob I guess. Anyone with a considerable amount of time on more than one title and at least 365 days of actual logged in play time at they keyboard and over 5 years experience playing MMOs would me the more hard core. Any more that that would be the elite.
In conclusion I doubt that this thread will ever make it to the eyes of anyone important, however I feel strongly about it so here it is anyway.
This is worth reading also.