I think a fair amount of time to give is until 8.0, personally. Which is probably what I will do, as much as I dislike the story in this expansion and lack of any meaningful change, they still have some patches to cook on.
If the story continues to be alá 4 kids, very juvenile with minimal QoL and 8.0 announcements contain the same old package, it might be time to hang the hat until they do fix the game to be more interesting outside of hanging out or some other MMO manages to offer the same type of experience but with a better engine that can work on things more fluently.
No hats for Viera and Hrotgar for how many years now? I don't even play Viera or Hroth and it makes me upset for them.
The problem is that people will continue the cycle of "just wait til x to be better" when it doesn't become better at all. Once 8.0 comes out, it'll be "wait til 9.0" then "wait til 10.0" etc etc. I honestly don't see the game becoming better unless they do some drastic changes, specifically to the battle system.I think a fair amount of time to give is until 8.0, personally. Which is probably what I will do, as much as I dislike the story in this expansion and lack of any meaningful change, they still have some patches to cook on.
If the story continues to be alá 4 kids, very juvenile with minimal QoL and 8.0 announcements contain the same old package, it might be time to hang the hat until they do fix the game to be more interesting outside of hanging out or some other MMO manages to offer the same type of experience but with a better engine that can work on things more fluently.
No hats for Viera and Hrotgar for how many years now? I don't even play Viera or Hroth and it makes me upset for them.
TWW story is the same mediocre WoW trite, but the dungeons this time around are really damn good. I wish FF would go balls to the wall crazy with new ideas for dungeons instead of the same old hallways with boring trash packs and bosses that just constantly reuse the same mechanics with new special effects.
The Dawnbreaker dungeon has a couple fights where the gameplay feels cinematic instead of just being a cinematic. Flying away on your mount to get away from the giant AOE or chasing the boss through the dungeon while collecting orbs so you don't die to the radiating damage is really cool. The team should really look into spicing up what actually happens in the dungeons and what you're doing because DT feels like just more of the same of what we've always had.
Get experimental, get weird with it. Make me say, "wow that surprised me!"
I would gladly have unsubbed. Unfortunately I have a couple of friends who play this as their only long-term multiplayer game. I don't personally know anyone who thought the MSQ wasn't terrible. We play mostly for the raids and in anticipation of the next field operations.
Their new payment processor pretty much neccessitated I switch to payment through Crysta so I did, because of the extra steps involved in paying for my sub I'm now switching from a permanent sub for the sake of convenience to only subbing when I have content (I am interested in) to do.
This is going to see me unsub until 7.1 or the next seasonal event with interesting rewards (that being All Saints' Wake I guess).
This is the first expansion where I've felt like I was scammed to pay for it. From the trailer focusing on the scions who ended up being background noise in a crap tier story (that the devs are still pretending is fine) and my character being ruined by the graphical update, to one of the new jobs being butchered right after launch. Lots of people are struggling to even play with their friends. It's like they tried to patch out the fun in every possible way. And the scam is still ongoing. They left out Wuk's voiced lines from the patch trailer but she is no doubt going to be center stage once again.
I've unsubbed because square enix seems to have forgotten what this game is for. It is not a marriage. We're not going to counseling, we're not negotiating and talking about our feelings to make it work and we're not staying together out of mutual obligation. It's a hobby and its only purpose is to provide fun in exchange for money. They think they can stop providing fun and still collect money so they can divert it to other projects but that's not how this works. If it isn't fun, I will not pay for it. Ultimately it's their choice to design it that way and ignore feedback.
Last edited by Reinha; 11-05-2024 at 04:10 AM.
Reasons I unsubbed
1. ARR MSQ was and still is absolutely awful.
2. Burned out after raiding
3. I had better games to play. TERA's combat was vastly superior to ff14, and so was Blade and Soul's. Also played a LOT of BG3, an absolute masterpiece of a game. GW2 has vastly superior world exploration and hit hard as a GW1 fan.
4. I wanted to touch some grass and life got busy.
I want to unsub, but I can't
Being Held Hostage:
1. I like to keep my house, which makes it impossible to get off the game for like 3-4 months.
Reasons I would like longer breaks a possibility:
1. Content has gone to 5-6months interval, if not worse.
2. Areas in the game is dead, no world content for max level.
3. To many jobs in the game, meaning much less diversity in how played.
4. Dungeons and Raids quickly gets old.
MAJOR REASONS I like to have longer breaks:
1. We get content, but it disappear again, why not keep previous Unreal trials as a possibility?
2. Everything is instanced, no world content for max level AT ALL!!
3. No level 100 area in all areas, eg. the main city state areas... sure have new player instance, but when max level a lvl100 instance opens to pick from.
4. The Hunt is not all synched to level 100 content and is not upsynched to max item level either.
5. Treasure hunt is a mixed affair, keep it all max level content for the instanced part would be nice.
6. Only Hard content is released, what is there to be excited about having a dead world.
1. Tank self-sustain is ridiculous
2. All jobs feel the same, unique mechanics get streamlined into dull oblivion
3. Eye strain/visual overload makes the game unplayable
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