
Originally Posted by
Raven2014
It's not even about having actual content, but just ambience. And by that I don't means stuffs like lighting or visual, FF14 is great at those. But stuffs that make a zone feel alive, and not just a pretty pictures. And frankly it's not just GW2, most MMO I played does this better than FF14. For examples:
In WoW Wotlk, the Wyrmrest temple is a raging battleground that every time you visit you can feel the conflicting exploding around it.
In SW:kotor, go down to places like the undercity on Corrusant and you can witness various factions duking it out.
Another things is the expansion zones are often too big, pointlessly big even. This makes the few set pieces they have feel far and few in between. I feel 2.0 zones were much more focus and enjoyable because they were more alive. For example:
In Northen Thanalan, it feels like the bottom half of the map belongs to us, pushing to the top half and you got into empire territory. Same with Mor Dohna
In Eastern Shroud, most area is peaceful but going deep into Sylphic plan feels like a small expedition into a mystical land.
Samething for Aleport, despite being such a small map, it has two distinction when you're on the Maelstrom side of the gate or not.
Comparing that to the zone in DT and the DT just feels ... flat and static. Again, they looks pretty, but that's about it. There is no sense of ownership or large divide, they're just a big map with landmark scatter around filled with randomly placed monsters.