Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19
  1. #1
    Player
    Zyvex's Avatar
    Join Date
    Mar 2021
    Posts
    14
    Character
    Syvex Dilecta
    World
    Odin
    Main Class
    Warrior Lv 100

    Rotations depending on ping

    Why is that a thing..?

    If your ping is anything above 10 you will clip your GCD when double weaving on Monk.
    Most fast jobs will clip in double weaving when its 50+...
    When you are playing 3 digits, you will not have a good time on any job.

    Is SqEx even aware of this?
    When will this be adressed or at least acknowledged?
    (4)

  2. #2
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    yes the game netcode is bad to the point where indie mobile games have better ping
    (11)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,939
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    It's the inevitable result of how GCD/oGCD weaving works, it's just exacerbated massively by the built-in 100ms delay and how the servers are placed.
    (3)

  4. #4
    Player

    Join Date
    May 2023
    Posts
    343
    My assumption: aware, don't care, seen as too time consuming to fix, seen as a player issue that isn't their problem, seen as a limitation of the client server model that just has to be accepted, etc

    I think they should just fix it but
    (6)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  5. #5
    Player
    Zyvex's Avatar
    Join Date
    Mar 2021
    Posts
    14
    Character
    Syvex Dilecta
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Daralii View Post
    It's the inevitable result of how GCD/oGCD weaving works, it's just exacerbated massively by the built-in 100ms delay and how the servers are placed.
    So inevitable that multiple solo plugin devs fixed it on client side already.
    (6)

  6. #6
    Player
    lolnotacat's Avatar
    Join Date
    Apr 2021
    Posts
    558
    Character
    K'ayla Rhiki
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zyvex View Post
    Why is that a thing..?

    If your ping is anything above 10 you will clip your GCD when double weaving on Monk.
    Most fast jobs will clip in double weaving when its 50+...
    When you are playing 3 digits, you will not have a good time on any job.

    Is SqEx even aware of this?
    When will this be adressed or at least acknowledged?
    This has been known for ages. There's threads that are years old about this if you dig a few pages into the forums. There are also "ways" described in those threads on how to mitigate the issue. But the fact the devs haven't dealt with by now means that it probably won't be anytime soon.
    (2)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,174
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zyvex View Post
    Why is that a thing..?
    It's due to there being an animation delay. So they want you to slowly carry out the animation, then the effect is applied at the point in the animation it's "logical" to. This process has to get permission from the server and these exchanges take time (ping). Then you can't press another ability until the previous one has done its thing.

    The argument many of us would make, is effect should be independent of animation (instantaneous) and the animation should not be given such priority as to not be interruptable by another ability. This would support gameplay over animation because gameplay should have a certain (reasonable) degree of priority over animations and lore.

    I can double weave with 170 ping but it's hit and miss and depends on the ability and its specific animation delay. SE has actually made some animations shorter and act faster than they used to and when they have done this it's made them easier to double weave. So it may benefit you to find which specific abilities have the shortest animation delays and try to double weave those, then just single weave the very delayed ones.
    Is SqEx even aware of this?
    We have tried to tell them. We've posted about it. Bug reports have been submitted. It's been common knowledge among the English community for most of the game's history.

    But the truth is, I don't think they understand. There is a language barrier and I think they just don't understand the issue or that it's a major problem that, quite universally, almost everyone wishes wasn't a thing.
    When will this be adressed or at least acknowledged?
    I can see it being addressed someday but it will probably be completely at random. They typically do Quality of Life fixes in major patches and they suddenly fix things that have been a problem for 10 years out of the blue, as if they just discovered it and players fold their arms and think "you are addressing this NOW?!"
    (2)

  8. #8
    Player

    Join Date
    May 2023
    Posts
    343
    I mean it took COVID and monumental amounts of yelling to get rollback netcode half standardized in fighting games because delay netcode works fine between local matches in Japan. And even now a lot of implementations are lackluster still, automatically applying 2-4 frames of delay on top of the rollback instead of letting the player set the delay themselves.

    So yeah, if you want anything done, expect to yell a lot for a decade at minimum. COVID only worked on FGs because it affected the IRL scene and pushed everyone to play from their homes where we demanded a better experience. 14 is already played exclusively online at home.

    Also a lot of delay netcode implementations had the same bad priorities. Presentation over gameplay. Making sure background animations are synced between clients. Who cares?! Sync my inputs, Jesus H. Christ.

    That seems to be why we got rollback finally but with forced delay anyways. The screen teleporting back on a bad connection really hurts the feelings of someone I guess. As a player, I'd rather have that than feeling like I'm underwater.

    While MMORPGs are supposed to keep everything server side when possible, I just wish it would queue our inputs even if the connection drops, regardless of the animation issue. Maybe that queue means someone can inject their rotation instead of doing it but man I do not care that much when I know people will always be cheating or using tools in some way I can't see or know about. It's not like I can tell who is and isn't removing the animation lock from my end. All I see is someone doing a rotation and all I expect is for them to do it.

    The existence of current tools that fix the animation issues should be enough of a reason to apply the same fix in the game.

    *Old man yells at square clouds*
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  9. #9
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Honestly double weaving is nice, but will it hurt you that much if your ping is bad and you can only single weave?

    Not as bad as you might think.
    (2)
    The menacing aura of every Lalafell.

  10. #10
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by Maxilor View Post
    Honestly double weaving is nice, but will it hurt you that much if your ping is bad and you can only single weave?

    Not as bad as you might think.
    I actually agree with this too but I don't like trying to convince people they don't need to be optimal all the time because some of them don't take it very well
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

Page 1 of 2 1 2 LastLast

Tags for this Thread