Quote Originally Posted by Carighan View Post
This idea that damage output is everything and hence the "pure" jobs are automatically "dominating" because they do more damage needs to die. To quote that right back at you.

The whole idea is that while damage ouput is measured as a number, non-damage output is not done so, but as it exists, it has to be taken into account into the whole package. As in, a Red Mage's rezzing and defensive ability are helping the raid, just not as a number you can later look at in a pretty chart. Does that personally upset you in some deeply emotional way?
to solve the issue of pure DPS jobs and utility jobs is to have main roles that is specialized in one thing only and each main role have jobs that perform the same thing but differently..

Pure DPS: should be a pure damage with no utility
Support DPS: should be less damage and have specific utility that Pure DPS won't have (rezz, buffs, debuffs)
Healers: the only job that should have heals that can keep people alive after raidwide attacks
Tanks: the only job that can mitigate high-damage attacks from boss.

I feel like we currently having tanks doing their work perfectly fine but it also do healers jobs too.
support dps jobs are doing same damage as pure DPS jobs and they also do some kind of replacement for healers along side tanks.

all tanks can mitigate tank busters but their doing mitigation should be different.
all pure dps should do high damage dps but how they do dps should be different
all supports should do same thing but different
all healers should heal and shield but they should do it differently

in this way I believe we can find a good balance to current design