Quote Originally Posted by Supersnow845 View Post
If there was clearly defined paradigms of how much utility is “worth” and jobs were balanced relative to that that would be fine, but jobs are balanced purely on damage (except for rezz), everything else just sort of exists and doesn’t play into how they balance anything

And then there is the argument of what actually constitutes utility, does VPR’s insane disconnection ability count as utility? Should it be taxed for it? What about SAM’s less mobility compared to the other melee. The only paradigm they can seem to actually stick to is taxing rezz harshly
If anything, Raise is probably the easiest of the "utilities" to assign a value. To start, the "official" definition of rDPS:
rDPS stands for "raid-contributing DPS", and it is measuring how much damage you actually brought to the raid. The formula for it is:

rDPS = DPS - (damage gained from others' external buffs) + (damage given to others by your own external buffs)
"We" simply need to recognize that "HP > 0" is itself a damage buff. After all, someone without it deals no damage.

The relative simplicity of Raise here is that it straight-up applies the buff if it has fallen off. It's likely a bit much to credit all of a newly-Raised player's damage to the one who cast the Raise, but surely some credit is deserved.