This is just kinda the endgame of their current design. Burst is everything in this game because they made it this way, jobs that don’t burst well tend to require specifically unfavourable burst profiles of the kill time in a tier to be competitive with high bursting jobs because the goal is always to end with a burst and a potion. Pretty much all fights these days are specifically designed around the presence of the burst.
If they want to rebalance this problem they need to make more fights that specifically de-emphasise the burst or redo the way the burst works in its entirety
Even taking PCT out of the equation look at the overall contribution of the remaining 20 jobs as an aggregate across the tier, MNK and RPR have higher highs than VPR or SAM and AST and SCH have far higher highs than WHM and SGE
PCT plays to the burst better than any other job in the game (except maybe AST) but the problem is much more with the burst than PCT itself. If we remove and nerf PCT who is currently 5% above VPR on the gold parse is MNK being 4% above VPR on the gold parse acceptable


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