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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aco505 View Post
    ...
    It really comes down to your choice of metrics. Selfish DPS have been historically valued because of their burst potential, because they have bigger contributions under two minute raid buffs. SAM is the classical example. The problem is that aDPS and nDPS can't distinguish between burst and consistent DPS. PCT, SAM, BLM, and VPR all have solid aDPS/nDPS, but they achieve this in different ways. It's only when you look at the burst profiles that you get the real picture of what's under the hood.

    Part of the problem is that aDPS and nDPS were introduced in Stormblood to combat single target buff padding that was rampant during Heavensward, causing players to dismiss performance metrics altogether. It was a reactive strategy for a service that survives on ad revenue. These parameters were then retroactively re-envisioned as 'measures of buff alignment', but there are much better ways of doing this. One way of doing this is just looking at the area under the DPS curve during your various potion bursts. It's pretty intuitive to interpret this visually, but it's much harder to extract that automatically from a data set. One issue is that a lot of resource-gated jobs (PCT excluded, due to motifs charging instantly outside of combat) tend to have asymmetric first and subsequent potion bursts. And then there are fight specific considerations, like M4S very deliberately destroying the platform right before the end of the six minute window.

    It's correct to say that buff providers can have extremely competitive burst windows. That's why both DRG (31%) and NIN (22%) are much better performers in M1S speedruns than VPR, to the point that it's the least used melee in the fastest clears on that fight (1%). You have a short fight that ends on a potion burst. I think that having a trade-off between burst and consistent jobs is actually quite healthy for the game, so long as it doesn't become too one-sided. I also think that it's great to see burst and consistent DPS jobs trade-off across the weeks as clear times shrink and you alternate between ending on burst and ending between burst. The problem arises when you go over to the caster side, and you see PCT with 100% pick rate in M1S, M3S, and M4S speedruns. It's kind of funny that M2S is currently the one exception where you see BLM used, because I'm fairly sure that BLM is allergic to bees.

    Legacy Criterion Savage is a bit of an odd one at the moment, because there's only a few hundred documented runs over the past three months, with many jobs having a single digit number of clears in individual instances. You'd be comparing 6 BLM performances vs. 60 PCT in some cases, resulting in an underpowered data set. Now that I think about it though, it's probably the byproduct of both the existing damage multipliers and synced power balance, so I suppose we'll have to see how it turns out in practice. I'd be curious to know what PCT's multiplier is, as I haven't looked at that chart since Endwalker.
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    Last edited by Lyth; 09-27-2024 at 12:15 PM.