Quote Originally Posted by Supersnow845 View Post
As for the suggestion of motifs need a target that’s simply a point of “1 ultimates every 2 years doesn’t justify destroying the best received job since SB”, if you are going to nerf PCT that’s absolutely the last thing you should do because not everyone wants their favourite job destroyed to balance an ultimate
PCT's advantage is definitely not limited to Ultimates.

If you're referencing downtime intermissions, we have those in Savage fights as well. P8SP2 was a particularly extreme example. The fight was essentially alternating burst windows with a targetless HC 1 and 2, culminating in a potion burst under Everburn that doubled your damage. And even when you factor that type of fight design effect out of the equation, we can still see very clearly that PCT is obviously dominating this tier.

The reason why they keep adding new jobs to the game is to attract new players and give them more variety to choose from. Having a single job dominate a role and have its own dedicated role slot runs completely contrary to this. Telling players that they need to play PCT if they want to be a caster main is not good design. You're always going to get backlash for rebalancing an overpowered job. You've seen for yourself how much pushback there is around toning back WAR's self-healing currently. But what you're doing here is no different. Protecting your turf sometimes runs contrary to what's good for the game.

What SE needs to recognize is that this type of pushback will go away instantly once they just do their job and balance the game. FoTM players don't have loyalty to any job, so they'll just switch anyways the advantage is gone and the resistance will vanish. The real risk is pushing away players who are really attached to a specific job design aesthetic, which is why variety is so important. SE can continue to cater specifically to PCT if they want, but only if they're also prepared to continue to lose players.