Quote Originally Posted by Loggos View Post
Seconding this. I would be very disappointed if they changed how motifs currently work and/or cut their number down. Managing them, their spenders and building paint inbetween while preparing everything for your burst is what makes this job so fun to play. It's the job that makes me feel the most engaged in terms of actual thinking/planning (even if it's just a little).

I do absolutely not want the gameplay to be simplified or streamlined or any of that.

(And in terms of job fantasy it does feel a little like "prepping" all your tool and colours
meticulously for your painting which I think is a neat little bonus.)

Motifs needing a target makes no sense to me tbh. The whole point of them is preparation before you actually attack. Why should you need to target an enemy to execute a target-unrelated skill when you are not actually attacking them. What makes motifs interesting is finding the right moment to commit to their long cast time in preparation of a future attack.

I can live with nerfs to numbers but I also agree with Supersnow, picto is not the core of the problem and changing it won't really fix the underlying issues other jobs have.
You'd put a bandaid on a bullet hole so to speak.

The problem is that a rigid 2 minute meta actively counters true job variety. If you try to make jobs unique then some will inevitably not fit the strict meta mold and lose out.

I'd rather prefer a system where you can approach casting from two different angles without one style being so blatantly favoured by the meta mold. I love that BLM does not have a strict burst window but in picto's case it's the whole burst and the extensive build-up that I love and don't want to miss.

Naturally you'll never be able to balance jobs perfectly and some will always have a (small) edge but flat damage profiles and burst-reliant profiles should not be (dis)advantaged over each other in principle/across the board due to meta restrictions.
I just find it fascinating that someone doesn’t like the fact that their main job isn’t fun for them this expansion, and rather than fix the issues with said job, they would rather make a new job that many people are enjoying less fun to play.