Results 1 to 10 of 222

Hybrid View

  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Lyth View Post
    I can't even process this sentence. What?

    I remember the WAR party line from Heavenward was 'WAR is just better designed than other tanks. Don't nerf WAR, buff the other jobs into equality.' Which of course was blatantly false, because every time someone advocated for equality they were then told 'Don't homogenize the tanks.' But at least that circular argument was superficially coherent to the point that it could fool some people.

    This is like trying to hide in plain sight.
    And to follow up where you cut off "blantantly overpowered for the encounter design and 2 minute buff meta."

    So either we can lose what makes PCT unique by nerfing it's motifs and make it I don't know what people want. As strong as what? Ninja?
    Instead of removing this awful shitty raid buffing meta and let PCT have it's strong bursts and weak filler identity across a more reasonable stretch of time instead of every 2 minutes.
    (2)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,509
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ramiee View Post
    And to follow up where you cut off "blantantly overpowered for the encounter design and 2 minute buff meta."

    So either we can lose what makes PCT unique by nerfing it's motifs and make it I don't know what people want. As strong as what? Ninja?
    Instead of removing this awful shitty raid buffing meta and let PCT have it's strong bursts and weak filler identity across a more reasonable stretch of time instead of every 2 minutes.
    I keep wondering how long it will take for CBU3 to finally recognize that the whole "2min burst" concept is creatively unsustainable not only to job gameplay, but also to encounter design.

    I mean, unless they are happy with the status quo, which is (playing the devil's advocate) understandable because that's much less work to balance things if everything ends up following a very strict formula.

    And if they do... what can we even expect in the so promised job focus in 8.0?
    (5)
    Last edited by Raikai; 09-20-2024 at 03:00 AM.

  3. #3
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Raikai View Post
    I keep wondering how long it will take for CBU3 to finally recognize that the whole "2min burst" concept is creatively unsustainable not only to job gameplay, but also to encounter design.

    I mean, unless they are happy with the status quo, which is (playing the devil's advocate) understandable because that's much less work to balance things if everything ends up following a very strict formula.

    And if they do... what can we even expect in the so promised job focus in 8.0?
    2 min wasn't balanced and it will never be balance.. unless all dps jobs play the same 99% like how healers ( and they still not balanced )
    (2)
    Last edited by BabyYoda; 09-20-2024 at 03:11 AM.

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ramiee View Post
    ...
    No, I included the entire quote. I just highlighted the parts that directly contradict each other, just to make it even more immediately obvious. You claim that 'PCT isn't a problem' and also admit that 'it's just blatantly overpowered' in the same sentence.

    Current content encounter design hasn't even demonstrated PCT's full potential, simply due to the lack of targetless intermissions. And even in situations where PCT is the only buff providing job, it's still every bit as broken. The reason why all the other modern burst jobs can co-exist with sustained DPS jobs is because of resource systems. Resource systems make you work to earn your burst through uptime. PCT ignores this in how motifs are generated. That's not 'unique design', it's called ignoring design constraints. A job with an 'I win' button would be equally unique, and equally bad design.

    Motifs need to change to have an uptime requirement, at bare minimum.
    (5)

  5. #5
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Lyth View Post
    No, I included the entire quote. I just highlighted the parts that directly contradict each other, just to make it even more immediately obvious. You claim that 'PCT isn't a problem' and also admit that 'it's just blatantly overpowered' in the same sentence.

    Current content encounter design hasn't even demonstrated PCT's full potential, simply due to the lack of targetless intermissions. And even in situations where PCT is the only buff providing job, it's still every bit as broken. The reason why all the other modern burst jobs can co-exist with sustained DPS jobs is because of resource systems. Resource systems make you work to earn your burst through uptime. PCT ignores this in how motifs are generated. That's not 'unique design', it's called ignoring design constraints. A job with an 'I win' button would be equally unique, and equally bad design.

    Motifs need to change to have an uptime requirement, at bare minimum.
    Its overpowered yes but thats not a problem with pictomancer its a problem with the job design, pictomancer is not this mythical villian that if you nerf will fix the job design issues, no BLM will still underperform because it can't burst properly, Phys range still suffer from lack of damage and PCT will still be one of the strongest jobs in the game unless its nerfed to do damage around the level of a phys range because its just so incredibly well scaling with the burst meta because it benfits insanely well from raid buffs from its core.
    Sure add uptime requirement, it will still destroy all other DPS because of its burst is insane. Hell even if pictomancer was made to do no damage it won't make other jobs fun and the targets will switch from pictomancer to viper because im sure a lot of Samurais are not happy that a one button rotation job like Viper scales so much better with buffs then it. The games issues do not lie with one job, it lies with the core design around raid buffing every 2 minutes and deleting pictomancer wont fix that.
    Your arguement about PCT not having a unique system is wrong, it charges attacks it can hold and use when it wants which would probably be more fun in a game without consistent bursts every 2 minutes, its actually really sad that now people who play this game want every job to be resource gaining and using instead of doing anything different.
    (1)
    Last edited by Ramiee; 09-21-2024 at 07:59 AM.