This runs much deeper than just a two-minute meta problem, and there are jobs with heavier burst that can coexist with consistent DPS just fine. Most jobs with big burst windows require uptime to build up the resources required to burst. This reduces the advantage that you gain from downtime and scales back the strength of your opening burst.

PCT's design completely ignores this in how muses are set up. If you want an equivalently absurd design choice, you might as well make RPR to gain full Soul Gauge with every use of Soul Sow, including out of combat. If you want to balance PCT's damage output, force the job to build up to its burst through actual uptime like everyone else. With PCT you have a 25 APM job that does the majority of its damage over a few button presses on a fixed timer, with no uptime requirement to build up that burst. Why were we surprised that this is broken?

The devs can talk all they want about not wanting to upset PCT's popularity, but what they should really worry about is losing the players who don't enjoy playing PCT and would prefer to play another caster. Upward balance on its own simply does not work, and poor role balance will drive players out of the game in the long run.