Quote Originally Posted by Lyth View Post
I think it comes down to ensuring that every job provides some unique value, at the end of the day. The problem is when you design a job to be just better in all areas, at which point it becomes a direct upgrade. That's fine if you're willing to swap to the most powerful job in a given role, but less so if you're passionate about a particular job aesthetic.

Eventually, you start losing players because there's a community perception 'If you want to play tank, then you play WAR,' or 'If you want to play caster, then you play PCT' and so on. It defeats the point of having lots of jobs. Sometimes the only thing keeping someone from playing a certain role is the fact that the right aesthetic just hasn't been released yet.

To get an idea of the current situation, in the top 50 fastest clears, PCT is represented in 86.5-94.1% of groups, and BLM is represented in only 2.0-7.7% of groups. The next highest represented job after PCT is BRD, with 60-72% representation.

Rebalancing PCT is unavoidable, given the current state of affairs. But I expect to see a 'seesaw' balance between BLM and PCT for the foreseeable future as long as SE only balances with reactionary flat buffs (which is the only thing that they seem to ever do). To avoid that, I would much rather that they look at the underlying reasons behind the balance problems in their relative burst profiles and address those issues directly. If you know that you have to upset part of the player base, just do it once and fix the issue once and for all. FoTM balance just alienates players in the long run.
Mao sad. Is PCTs just that much betters than BLMs?