Doesn’t the entire ‘balancing around class difficulty’ idea fall apart when you realise class difficulty is almost entirely subjective?

Bard is by far the easiest class in the game for me. Well besides Scholar, but healers barely count as a real role anymore lol. And Summoner is like a whole other level of ‘easy’ nothing else can touch so not considering that either lol. Bard also one of the jobs I’ve played most frequently since 1.0, or I’d probably see the ‘difficulty’ completely differently. Personally I’d say Dancer is even harder because you’ve got so much ‘jank’ to deal with through Flourish transforming Standard Step into Finishing Move but not resetting the Step, meaning you have to either drift step’s cool-down or drift Finishing Move. Also Tilana overcapping can be a pain lol. To me Bard is literally just ‘doot doot press shining buttons here’s some giant potency attacks and a whole bunch of nothing in-between, you win’ lol

Naturally there are (few) exceptions to this such as Summoner being objectively on the extreme end of ‘easy’, but Black Mage (arguably) at the extreme end of ‘difficult’. But even then, whether or not Black Mage is truly ‘difficult’ is an entirely subjective thing; is it objective, or simply community perception?

Really the only thing that’s objectively true about ‘class difficulty’ in my opinion is that Summoner is the easiest by such a ridiculous degree that it’s practically scientifically proven at this point lol. But personally I think the whole ‘difficulty = strength’ idea the devs are going for is just a huge dead end they’re gonna have to walk back from eventually (or they’ll hit the wall lol)