Quote Originally Posted by GoatOfWar View Post

''You play whats fun is the reward'' is i think, to put it bluntly, the most retarded thing i've read all day. Because these jobs are competing for a slot.. A handicap is not a reward.
And since you're inadvertedly okay with the players playing more accessible jobs doing more damage than the others most of the time -by being easier and featuring less fail states. Why can't harder jobs do higher damage by a similar margin when mastered and those failstates are overcome?
I feel the same way about "more complex jobs should put out more damage" because that take makes literally no sense. FFXIV is a game. The primary purpose of games is fun. The vast majority of the playerbase picks their main jobs based on enjoyment. Not everyone is a hardcore sweaty raider who picks their job for the tier based on statistics.

When I mained healer last expansion, I chose Astro over White Mage specifically because I found it more engaging and satisfying. A job being engaging is not a handicap, it's a feature. Because some people prefer chill jobs where they don't have to think about stuff too much, some people like optimising and learning how to execute their rotations while dodging mechanics. There are also people who enjoy both under different circumstances. This is why there are jobs of varying difficulties, at least within the DPS role.

The "competing for a slot" argument is also silly unless you're going for week 1 clears (which almost nobody is). PF is weird about it at times but I have very rarely heard of statics forcing people to play the current FotM job just because it hits slightly harder.