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  1. #31
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    931
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Carighan View Post
    You are essentially agreeing with the person you replied to, btw. If spells were individuall more meaningful, we could accomplish more than enough with less, and hence a solid part of the spammy arsenal of never-actually-needed spells could be pruned. One begets the other, basically.
    Except this basically applies only to WHM, maybe AST (I don't know; I haven't really played it). Ignoring Raise and other role actions, and assuming "action change" is enabled:
    • Of SGE's 7 spell buttons, 2.5 of those are healing. (I'm not counting Eukrasia here.)
    • Of SCH's 7 spell buttons, 3 of those are healing. (I'm not counting Summon Eos here.)
    • Of AST's 9 spell buttons, 5.5 of those are healing.
    • Of WHM's 12 spell buttons, 8 of those are healing.
    Unless you simply don't believe in having healing spells at all, there's nothing to prune on SGE, and SCH has Physick as the only potential option. On the other hand, WHM could probably use a good do-over given how the game has evolved (I assume all the variations on "restore HP" actually made sense at some point...).
    (2)

  2. #32
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Oh sorry, you meant "spell" in the weird, borky, ingame way. In that case let me use... what do they call it again? "Ability"? The oGCDs. Remove those, make the GCDs stronger. They're both spells btw, some just don't cause GCD. Square just has to be weird at naming things.
    (0)

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