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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Sage is such a joke of a job.
    Why did they decide to make it SCH 2, you're telling me you had this Kardia system and decided to not make everything tied to that?
    Instead of a regen you could of had Philosphia early on, could of had more moves like Penuma. But no make everything like SCH and become genuinely the most boring job ever added to this game, it's literally just SCH without the pet.
    (5)

  2. #2
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Removing oGCDs is only a temporary fix and certainly not the answer.

    The reason why we have so many oGCDs if because the combat design does not work with constant GCD healing.

    The issue with wanting more healing requirements is that forcing GCD healing will make you realize that it's equally as boring as spamming dps filler.

    Unless they drastically change the combat system to allow for GCD healing to be worth dropping dps filler casts, planning your oGCDs and maximizing your dps filler will always be the better choice.

    Everything is choreographed, and damage is predictable. The only things that are random is the players that are bad at the game and eat everything and boss autos.

    Once you learn the encounter, your Medica 3 and Cure 2 usage drops to a minimum and we're back to dps spam.

    We're not asking for better dps kits bc we wanna be dps, we're asking for it bc it's the only thing they give us.

    The devs are not going to up the healing requirements outside of Savage and Ultimate bc then bad healers will struggle and ppl will complain about how healers aren't healing enough or not being able to survive themselves.

    Pls do not ask the devs to make us heal more bc all that tells them is to force more mechanic vomit that really doesn't do anything but force stricter oGCD planning and maybe one or two extra GCD spells being used. Ask them specific things like more dynamic healing playstyles, more unique healer design, and damage taken that isn't 0-100 hp mechanics.

    Bc every time the devs have "heard" us wanting to heal more, they just see that as the same whining that's been asked for 3 expansions and every time has resulted in the same "we upped the requirements!" People eat it up bc the beginning of the expansion seems to be harder and "we take so much dmg" only to realize that it's bc of it being the beginning of the new expansion and the ilvl difference is naturally gonna make it harder to heal. Then around the 2nd raid tier people are geared up enough to see that the requirements haven't really gone up, it's just evened out.

    The same cycle over and over again....
    (4)

  3. #3
    Player
    nobleboivin's Avatar
    Join Date
    Nov 2024
    Posts
    10
    Character
    Dawn Moontails
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    I kind of agree. Like seriouslly. Medic one could just turn into medic 2 instead of being a seperate skill. Same with cure 2 and cure 3. Just have cure 1 turn int othem
    (1)

  4. #4
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    I just think healers need a rework to fight the game style they wanted them to have not just well what we have now
    (0)

  5. #5
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    As an outsider looking in- Spells just needs more trimming down; and perhaps let some of these spells become combo-spells (the lesser needed ones) or better yet, turn some of them into passives.

    I don't know how Spell-casters feel about that in a broader sense, but whenever i get glimpses of a friends or FC members spell bar; i tend to vomit a bit, because it's super absurd to have that many spells buttons on the UI screen.
    (it reminds me of old school Perfect World where a player had 38 to 43 spells to manage.)
    (0)
    Last edited by Neoyoshi; 12-02-2024 at 11:00 AM. Reason: Spell Buttons


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  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Neoyoshi View Post
    As an outsider looking in- Spells just needs more trimming down; and perhaps let some of these spells become combo-spells (the lesser needed ones) or better yet, turn some of them into passives.

    I don't know how Spell-casters feel about that in a broader sense, but whenever i get glimpses of a friends or FC members spell bar; i tend to vomit a bit, because it's super absurd to have that many spells buttons on the UI screen.
    (it reminds me of old school Perfect World where a player had 38 to 43 spells to manage.)
    No thanks, I don't need to have combos, it isn't "absurd" for me to have around 30+ buttons necessarily, if those buttons each have their uses- which, in the case of FFXIV, I would agree that several skills and/or spells could be replaced by more useful / distinctive skills or spells.

    Mind you, we have less skills in PvP- that was quite well done, although a couple were added- that's still quite a few less than in PvE- however given that each healer job managed to do so while keeping a unique flavour, i found it interesting. I was still happy when they added some skills, and if the PvP rework adds I few more I'd be even happier.
    (0)

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Neoyoshi View Post
    As an outsider looking in- Spells just needs more trimming down; and perhaps let some of these spells become combo-spells (the lesser needed ones) or better yet, turn some of them into passives.

    I don't know how Spell-casters feel about that in a broader sense, but whenever i get glimpses of a friends or FC members spell bar; i tend to vomit a bit, because it's super absurd to have that many spells buttons on the UI screen.
    (it reminds me of old school Perfect World where a player had 38 to 43 spells to manage.)
    No, there's no trimming down needed. Casters are very different from melee after all. While melee jobs tend to focus on combos and branching actions to get you thinking, caster gameplay tends to be more methodical and much lower APM.

    Instead of pruning spells and adding combos, I'd much rather see each of the spells we do have be made more meaningful so planning is useful and our choices matter. That would create a much more satisfying caster gameplay loop rather than forcing a streamlined path of spell usage via combos.
    (1)

  8. #8
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,382
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aravell View Post
    No, there's no trimming down needed. Casters are very different from melee after all. While melee jobs tend to focus on combos and branching actions to get you thinking, caster gameplay tends to be more methodical and much lower APM.

    Instead of pruning spells and adding combos, I'd much rather see each of the spells we do have be made more meaningful so planning is useful and our choices matter. That would create a much more satisfying caster gameplay loop rather than forcing a streamlined path of spell usage via combos.
    You are essentially agreeing with the person you replied to, btw. If spells were individuall more meaningful, we could accomplish more than enough with less, and hence a solid part of the spammy arsenal of never-actually-needed spells could be pruned. One begets the other, basically.
    (0)

  9. #9
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,187
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Carighan View Post
    You are essentially agreeing with the person you replied to, btw. If spells were individuall more meaningful, we could accomplish more than enough with less, and hence a solid part of the spammy arsenal of never-actually-needed spells could be pruned. One begets the other, basically.
    Except this basically applies only to WHM, maybe AST (I don't know; I haven't really played it). Ignoring Raise and other role actions, and assuming "action change" is enabled:
    • Of SGE's 7 spell buttons, 2.5 of those are healing. (I'm not counting Eukrasia here.)
    • Of SCH's 7 spell buttons, 3 of those are healing. (I'm not counting Summon Eos here.)
    • Of AST's 9 spell buttons, 5.5 of those are healing.
    • Of WHM's 12 spell buttons, 8 of those are healing.
    Unless you simply don't believe in having healing spells at all, there's nothing to prune on SGE, and SCH has Physick as the only potential option. On the other hand, WHM could probably use a good do-over given how the game has evolved (I assume all the variations on "restore HP" actually made sense at some point...).
    (2)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,382
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Oh sorry, you meant "spell" in the weird, borky, ingame way. In that case let me use... what do they call it again? "Ability"? The oGCDs. Remove those, make the GCDs stronger. They're both spells btw, some just don't cause GCD. Square just has to be weird at naming things.
    (0)

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