Grand Impact being bound to both Jolt and Impact was an odd choice, should've been bound to Acceleration itself imo,
Moulinet Trois is actively stronger because of it's recast, just keep in mind you can't double weave when in a dungeon.



Grand Impact being bound to both Jolt and Impact was an odd choice, should've been bound to Acceleration itself imo,
Moulinet Trois is actively stronger because of it's recast, just keep in mind you can't double weave when in a dungeon.


Not really, it makes sense. It replaces the filler with a strictly superior version (more damage, more energy, instant cast). There's no use-case for casting Jolt or Impact if you got Grand Impact up, hence it replaces those buttons.
Except when you're trying to flip the dualcast window to not delay the oGCDs. It's been the biggest use of Acceleration since it became a Swiftcast button, and having double instacasts ruined it.
Although Swiftcast's recast got almost halved so it's not as bad.
Player





It didn't ruin it; this is easily worked around by just not Accelerating too early. You're guaranteed at least one proc after Acceleration, so you will always have at least 7s and four weave slots to use Fleche or Contre Sixte while you hold Grand Impact.
Error 3102 Club, Order of the 52nd Hour
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