First off, I like having the ability to chose whether I want a personal mit or a group shield. Secondly I know there is the action change setting to "disable recast timer to prevent erroneous input."
Currently in order to put out tempera Grassa you need to use 2 oGCDs, which is alright enough its a little clunky but fair it is what it is. The problem being unless you are doing it on a swiftcasted motif or comet it will clip into your next gcd even though you should be able to double weave at 2.48/2.5 gcd speed.
Aside from the GCD clipping issues, this is the only mitigation in the game that can essentially fail to be put out. If you are in an instance of sustained aoe damage where you want the shield to be on a later stronger hit depending on server ticks it may or may not work. It is possible to have it pop while in tempera coat form and not be able to be spread to the party.
The idea of having it be a shield you paint on yourself and then spread to the group is a cool idea but in practice it feels awkward or non functional.
I think that tempera coat and tempera grassa should be separate abilities that share a recast it can still have the cd reduction of 60 seconds on the personal mit version and cd reduction of 30 seconds on the group version this would just allow for a less clunky mitigation.
TLDR: Separate the abilities shared recast
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