Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 45 of 45
  1. #41
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,120
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Coratanni View Post
    We've never truly had much choice though when it comes to our characters. In any Final Fantasy game. FFXIV gives you an illusion of choice of dialogue sometimes. You can choose which alliance to side with during a competition at the end of Heavensward iirc, but that's about it. Our character is still a sundered reincarnation of Azem, and Azem is a certain way, just as we, and Ardbert were. It's just built into our character whether you or others like it or not.
    Exactly what is wrong with this game. We don't know anything about Azem. They intentionally avoid telling us specifics. An intelligent design would allow us to decide some key things about them.
    (1)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  2. #42
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    243
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Raven2014 View Post
    The most offensive scene for me in this regard was the end of the Tsukuyomi trial in Stormblood where the WoL just stand there and watch Ashasi abused a dying Yotsuyu on the ground. And I was like ... wtf you're doing?
    Honestly, I forgot that scene. Asahi was such a terrible character plot device, I was so glad seeing him finally taken off screen... only for him to make his comeback in the SB patches, and halfway through EW. Man did I not want to see that stupid face ever again

    Quote Originally Posted by Coratanni View Post
    We've also let people talk, in the hopes that there might be some diplomacy had.
    Remember the meeting with Emperor Zolus, the Eorzean leaders, and the scions? This was diplomacy, both sides talking, discussing the other side's arguments, talking more. In the end it was for naught, which I'm perfectly fine with. But listening to a mad man going on and on and on about what he's planning to do after he killed you and achieved world domination is not diplomacy - it's just a waste of time.
    (3)

  3. #43
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    1,870
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Sage Lv 100
    Quote Originally Posted by MsQi View Post
    Exactly what is wrong with this game. We don't know anything about Azem. They intentionally avoid telling us specifics. An intelligent design would allow us to decide some key things about them.
    I disagree and prefer some elements of Azem to be left to our own imagination.

    Personally, I don't want to learn too much about Azem. This is, to me, a little like the Borg of Star Trek - their origin/early history has not, to date, been revealed. Various episodes dropped hints and referenced elements of their history to some degree but they never dived into it too deeply. And that's a good thing - the mystery around them kept them interesting and lets viewers create their own ideas around how they came to be what they became.
    (1)

  4. #44
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    495
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Carin-Eri View Post
    Personally, I don't want to learn too much about Azem. This is, to me, a little like the Borg of Star Trek - their origin/early history has not, to date, been revealed. Various episodes dropped hints and referenced elements of their history to some degree but they never dived into it too deeply. And that's a good thing - the mystery around them kept them interesting and lets viewers create their own ideas around how they came to be what they became.
    I doubt much more than we've seen is actually written about either. For me the best part of any mystery is the exploration of it and ultimate demystifying, that doesn't have to be fast but I find a mystery unexplored to be disappointing. The question is where do we go from there? It could be space, it could be any amount of land in the former Garlean empire, we've seen the remnants of the capital but so much of the former imperial holdings is unknown to us. Or more of Tural, I can't imagine what we've seen of it is even the majority of the continent(s), most likely though I expect they'll hit the biggest mystery we have left: The Reflections.
    (0)

  5. #45
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cenobia View Post
    We've all seen it. We all hate it. When characters, often our own, simply stand there during cutscenes where something bad is happening, when there is absolutely nothing stopping them from intervening.

    Now, we also know that the reason we don't get to see our WoL kick people's behinds cinematically is due to budget - there are way too many different jobs, and there'd have to be either one variation for each, or to have us engage in a completely different way (the punch).

    However, everyone also knows that you can (often quite easily) simply write around it. Have the characters who aren't going to do anything in a scene either not be there, or be otherwise busy with other threats. It's a key, and very simple skill to have as a writer, especially when dealing with walking nukes.

    Stormblood was very guilty of it. Endwalker had few, but egregious moments. And then there is Dawntrail.

    I'm not going to mention the MSQ, we've all suffered through it, we all saw how 80% of things only happen because characters are either holding the dumb ball or the inaction ball. I thought I was done giving feedback about 7.0. And then I started doing the Role Quests.

    Good gods, it's never been this bad. Putting aside the even lower quality writing than the MSQ (pranks, really? Lighthearted doesn't have to mean juvenile. Please make the writer responsible play through the Hildibrand questline over and over again until they understand that.), almost every single thing that happens in these godforsaken cutscenes is due to no one involved having any initiative whatsoever. There are so many ways to write around this, to keep someone busy or unavailable, and they use not a single one of them.

    The Warrior of Light has the Echo. Surely the writers know this? That it's the perfect plot device for us to learn about things that happened when we weren't somewhere? That it is how ARR handles the attack on the Waking Sands, and they didn't even need to because we weren't even walking nukes yet.

    Sub-ARR. This is where we've gotten to.
    wol is half sedated in most cutscenes now. its crazy. i think canonically hes just had a complete mental breakdown after endwalker. hopefully this ends soon... my wol acts like he has chronic dissociation. at least the raids might get a side glance or alert reaction from him
    (2)
    Last edited by sindriiisgaming; 08-29-2024 at 09:12 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

Page 5 of 5 FirstFirst ... 3 4 5